Oath of the Spider
Oath Spells
You gain these oath spells at the paladin levels listed.Paladin Level | Spells |
3rd | Detect Poison and Disease, Snare |
5th | Web, Pass Without Trace |
9th | Pestilence Smite, Bestow Curse |
13th | Accursed Smite, Giant Insect |
17th | Dominate Person, Contagion |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.Climb: As an action, you become under the effects of the Spider Climb spell for 1 hour. On the Hunt: As an action, you gain the instinct to hunt as stealthily as a spider. For 1 hour, you do not suffer disadvantage on Stealth checks for wearing heavy armor.
Toxin
Starting at 7th level, if you have advantage on a melee weapon attack, you may choose to deal an additional 2d6 poison damage on a hit. You may only use this feature once per turn.Neurotoxin of Lolth
Starting at 15th level, you can magically and silently administer a paralyzing neurotoxin. As an action, you can target a creature within 30ft, that creature must succeed a Constitution saving throw or be paralyzed for 1 minute. That creature can re-attempt its saving throw at the end of each of its turns.Boon of the Spider Queen
Starting at 20th level, as a bonus action you can become an aspect of Lolth for 1 minute, undergoing a monsterous tranformation, similar to that of a Drider. While you are transformed this way, you gain the following benefits.- You become a large creature and you are considered a monstrocity in the context of spells that would effect humanoids.
- You are always under the effects of the Spider Climb spell and you ignore movement restrictions caused by webbing, magical or not.
- As a bonus action, you may make a bite attack which deals 1d4 piercing damage + 2d8 poison damage.
- You have advantage on Stealth checks regardless of whether or not you're wearing heavy armor.
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