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Oath of the Spider

Oath Spells

You gain these oath spells at the paladin levels listed.
Paladin Level  Spells
3rd  Detect Poison and Disease, Snare
5th  Web, Pass Without Trace
9th  Pestilence Smite, Bestow Curse
13th  Accursed Smite, Giant Insect
17th  Dominate Person, Contagion

Channel Divinity

  When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Climb: As an action, you become under the effects of the Spider Climb spell for 1 hour.   On the Hunt: As an action, you gain the instinct to hunt as stealthily as a spider. For 1 hour, you do not suffer disadvantage on Stealth checks for wearing heavy armor.

Toxin

Starting at 7th level, if you have advantage on a melee weapon attack, you may choose to deal an additional 2d6 poison damage on a hit. You may only use this feature once per turn.

Neurotoxin of Lolth

Starting at 15th level, you can magically and silently administer a paralyzing neurotoxin. As an action, you can target a creature within 30ft, that creature must succeed a Constitution saving throw or be paralyzed for 1 minute. That creature can re-attempt its saving throw at the end of each of its turns.

Boon of the Spider Queen

Starting at 20th level, as a bonus action you can become an aspect of Lolth for 1 minute, undergoing a monsterous tranformation, similar to that of a Drider. While you are transformed this way, you gain the following benefits.
  • You become a large creature and you are considered a monstrocity in the context of spells that would effect humanoids.
  • You are always under the effects of the Spider Climb spell and you ignore movement restrictions caused by webbing, magical or not.
  • As a bonus action, you may make a bite attack which deals 1d4 piercing damage + 2d8 poison damage.
  • You have advantage on Stealth checks regardless of whether or not you're wearing heavy armor.
Once you use this feature, you cannot use it again until you finish a long rest.

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