Oath of War
Oath Spells
You gain oath spells at the paladin levels listed.
Paladin Level Spells
3rd shield of faith, zephyr strike
5th magic weapon, spiritual weapon
9th crusader's mantle, enemies abound
13th freedom of movement, guardian of faith
17th holy weapon, steel wind strike
Channel Divinity
Starting at 3rd level, you gain the following Channel
Divinity options.
Improved Warfare
As an action, you can use your Channel Divinity to glean
information on a target within 60 feet of you. You learn the
creature's type (fiend, celestial, undead, etc) and what
damage resistances, immunities or vulnerabilities it has, if
any.
Champion of War.
As a bonus action, you can use your Channel Divinity to
bless a creature within 30 feet of you with the power of
battle. The creature has advantage on attack rolls until the
end of its next turn.
Aura of Glory
Starting at 7th level, you and friendly creatures within 10
feet of you subtract your Charisma modifier from any
bludgeoning, slashing or piercing damage you take (a
minimim of 1).
Tides of Battle
Starting at 15th level, your energy in combat is everlasting.
When you use your Divine Smite using a spell slot of 3rd
level or higher, you can regain one expended spell slot. The
slot you regain must be of a level lower than the spell slot
you use and can't be higher than 5th level.
Angel of Honour
At 20th level, you can use your action to take the form of an
avatar of battle. For 1 minute, you gain the following
benefits:
You gain temporary hit points equal to twice your
Constitution score at the start of each of your turns.
You can make an additional attack whenever you take
the Attack action.
Your Strength score increases by 4, to a maximum of 24.
Once you use this ability, you can't do so again until you
finish a long rest.
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