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Oath of War

Oath Spells You gain oath spells at the paladin levels listed. Paladin Level Spells 3rd shield of faith, zephyr strike 5th magic weapon, spiritual weapon 9th crusader's mantle, enemies abound 13th freedom of movement, guardian of faith 17th holy weapon, steel wind strike Channel Divinity Starting at 3rd level, you gain the following Channel Divinity options. Improved Warfare As an action, you can use your Channel Divinity to glean information on a target within 60 feet of you. You learn the creature's type (fiend, celestial, undead, etc) and what damage resistances, immunities or vulnerabilities it has, if any. Champion of War. As a bonus action, you can use your Channel Divinity to bless a creature within 30 feet of you with the power of battle. The creature has advantage on attack rolls until the end of its next turn. Aura of Glory Starting at 7th level, you and friendly creatures within 10 feet of you subtract your Charisma modifier from any bludgeoning, slashing or piercing damage you take (a minimim of 1). Tides of Battle Starting at 15th level, your energy in combat is everlasting. When you use your Divine Smite using a spell slot of 3rd level or higher, you can regain one expended spell slot. The slot you regain must be of a level lower than the spell slot you use and can't be higher than 5th level. Angel of Honour At 20th level, you can use your action to take the form of an avatar of battle. For 1 minute, you gain the following benefits: You gain temporary hit points equal to twice your Constitution score at the start of each of your turns. You can make an additional attack whenever you take the Attack action. Your Strength score increases by 4, to a maximum of 24. Once you use this ability, you can't do so again until you finish a long rest.

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