Oath of Wonder
Channel Divinity
When you take this oath at 3rd level, you gain the
following two Channel Divinity options.
Freedom of the Mind. You can use your channel
divinity to augment a friendly creature with powers of the
mind. The friendly creature affected gets advantage on
saving throws against being charmed or possessed, as well
as the ability to use Help as a bonus action for 10 minutes.
If they are already possessed or charmed, that effect
immediately ends when the Channel Divinity is used.
Dream of the Victorious. You can use your channel
divinity to improve an allies defense against the powers of
evil. The ally gets a bonus to their existing attack damage
equal to your Charisma modifier (with a minimum of 1) for
5 minutes or until they exit view of your Paladin.
Aura of Wonder
At 7th level, you and nearby friendly creatures within 10
feet gain a bonus to passive perception equal to your
Charisma modifier (with a minimum of 1).
At 18th level, this increases to 30 feet.
Unending Devotion
At 15th level, those who attack your allies are punished. As
a reaction when a friendly ally within eyesight of you is
attacked, you can deal psychic damage equal to your
Charisma modifier (minimum of 1) to the attacker.
Freedom for the Damned
At 20th level, your oath flows through your veins, and
freedom flows forth to the world around you. A mythical
light shines forth from your body, and for 1 minute, you
get the following effects.
You gain truesight in a 60 foot radius.
Your Charisma and its maximum increase by 2.
All invisible or magically disguised objects within 60 feet
are revealed.
Once you use this feature, you cannot use it again until
you complete a long rest.
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