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Oath of Wonder

Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Freedom of the Mind. You can use your channel divinity to augment a friendly creature with powers of the mind. The friendly creature affected gets advantage on saving throws against being charmed or possessed, as well as the ability to use Help as a bonus action for 10 minutes. If they are already possessed or charmed, that effect immediately ends when the Channel Divinity is used. Dream of the Victorious. You can use your channel divinity to improve an allies defense against the powers of evil. The ally gets a bonus to their existing attack damage equal to your Charisma modifier (with a minimum of 1) for 5 minutes or until they exit view of your Paladin. Aura of Wonder At 7th level, you and nearby friendly creatures within 10 feet gain a bonus to passive perception equal to your Charisma modifier (with a minimum of 1). At 18th level, this increases to 30 feet. Unending Devotion At 15th level, those who attack your allies are punished. As a reaction when a friendly ally within eyesight of you is attacked, you can deal psychic damage equal to your Charisma modifier (minimum of 1) to the attacker. Freedom for the Damned At 20th level, your oath flows through your veins, and freedom flows forth to the world around you. A mythical light shines forth from your body, and for 1 minute, you get the following effects. You gain truesight in a 60 foot radius. Your Charisma and its maximum increase by 2. All invisible or magically disguised objects within 60 feet are revealed. Once you use this feature, you cannot use it again until you complete a long rest.

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