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Oath of Zeal

Oath Spells

You gain oath spells at the paladin levels listed.
Oath of Zeal Spells
Cleric Level  Spells
3rd  bane, disguise self
5th  detect thoughts, zone of truth
9th  bestow curse, fear
13th  compulsion, greater invisibility
17th  mislead, scrying

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Stern Gaze. As a bonus action, you can focus your contempt on a creature within 60 feet of you that you can see using your Channel Divinity. The target's will to resist you is reduced for 1 minute, with the following effects: You have advantage on Charisma saving throws against the target's spells and effects, and when you cast a spell or use a feature that causes them to make a Charisma saving throw, the target has disadvantage on its first saving throw made against the spell or feature. You have advantage on Charisma checks to interact with the target, and they have disadvantage on Charisma checks to interact with you.   Unexpected Retribution. When you hit a surprised creature with a melee attack, you can expend your Channel Divinity to make that attack into a critical hit.

Lay on Brands

Starting at 7th level, you can fuel your Divine Smite feature with hitpoints from your Lay on Hands pool of healing. Instead of a 1st-level spell slot, you can expend 10 hitpoints from your pool, dealing damage as if you expended the spell slot.   In addition, you can expend 10 hitpoints from your pool to increase the damage dealt by your Divine Smite by 1d8.

Soul Gaze

Starting at 15th level, while a creature is under the effect of your Stern Gaze Channel Divinity, you also have advantage on Wisdom saving throws against the target's spells and effects, and when you cast a spell or use a feature that causes them to make a Wisdom saving throw, the target has disadvantage on its first saving throw made against the spell or feature.   Additionally, you have advantage on Wisdom checks to interact with the target, and they have disadvantage on Wisdom checks to interact with you.

Wrath of the Faith

At 20th level, you can directly channel the fury of your faith into combat. Using your action, you can undergo a transformation. For 1 minute you gain the following benefits:
  • You gain the benefits of your Stern Gaze Channel Divinity against hostile creatures within 60 feet of you.
  • When you use your Divine Smite feature, you deal an extra 1d8 radiant damage to the target.
  • You emanate an aura of menace in a 60-foot radius. The first time an enemy creature enters the aura or starts its turn there, the creature must succeed on a Wisdom saving throw or be frightened of you for 1 minute or until it takes any damage. The DC is equal to your paladin spell save DC. Attack rolls against the frightened creatures have advantage.
Once you use this feature, you can’t use it again until you finish a long rest.

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