Unlike other pact boons, this is a more personal one. Your patron's power possesses your body partially, and the body part of your choosing gains Physical features and abilities respective to your patron.
Physical Appearance |
|
Patron |
Physical Trait |
Archfey |
Wooden Skin |
Hexblade |
Black Skin, with Glowing Runes |
Celestial |
Faint Glow |
Fiend |
Dark Red Skin, with Thick Protruding Veins |
Great Old One |
Random Eyeballs |
Leviathan |
Suction cups and Slimy Skin |
Raven Queen |
Dark Feathers |
Seeker |
Glowing Constellations |
Undying |
Pale Skin, the Smell of Rotting Flesh |
One with the Patron
You cannot always control it, but it grants you increased power, and others know to fear you. You ignore the material components for your warlock spells, except those with a gold cost. You also gain benefits based on what body part your patron takes over. Choose one of the effects below.
Possessed Body Part |
|
Body |
Part Effect |
Leg(s): |
Your movement speed increases by 10 feet, and you can add your Charisma modifier to your Initiative bonus |
Arm(s): |
Your arms are natural weapons, which you can use to make unarmed strikes. You can use Strength or Charisma for attacking with your arms, and if you hit with them, your dice for your unarmed strikes increase to 1d6, unless the damage die is already that increment or higher, and you can add your Strength or Charisma modifier to the damage in bludgeoning damage. |
Eye(s): |
Once per rest, you may use an action to choose one target within 60 ft. of you, and they must make a Wisdom saving throw against your spell save DC. On a fail, until that target dies, they roll attacks at disadvantage to hit you. The target can make a wisdom save at the end of each of their turns, and on a success the effect ends and they are immune to the effect for 24 hours. |
Chest: |
You can add your Charisma modifier to concentration checks you make. |
Mouth: |
You gain expertise in Persuasion. |
Comments