You have received a coin from your patron. You determine how it looks. You can summon the coin as a bonus action, causing it to teleport instantly to your hand. As long as it remains on the same plane of existence as you, you are aware of its location. It can be adhered to any surface, but is easily removed by any creature.
By interacting with your coin such as by flipping, spinning, or handling, you may declare an event you can see up to fate. Before a d20 is rolled, you may declare it a Coin Flip. All die rolls from 1-10 are considered a natural 1, and all die rolls from 11-20 are considered a natural 20. When a roll is declared a Coin Flip both Advantage and Disadvantage are negated. You must use the resulting roll.
You may use this ability twice, you cannot do so again until you complete a short or long rest.
Quirks
d6 |
Quirk |
1 |
I only have one half of the coin, I am unsure if the other half is with my patron or another one of their warlocks. |
2 |
When flipped the coin always lands on its edge. |
3 |
When pressed against your ear you can hear a trapped soul cry or scream out. I worry it is mine. |
4 |
I swear I have seen the face of the coin stare back. |
5 |
There are two ever wet bloodly prints on the coin. It is a symbol of the deal I struck. |
6 |
Even though I can recall it, I feel lonely without it. |
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