Domain Spells
You gain domain spells at the cleric levels listed in
the Pain Domain Spells table. See the Divine Domain class feature for how domain spells work.
Cleric Level |
Pain Domain Spells |
1st |
bane, hellish rebuke |
3rd |
cloud of daggers, heat metal |
5th |
bestow curse, fear |
7th |
phantasmal killer, staggering smite |
9th |
synaptic static, geas |
Sting
At 1st level, you can jab a creature with a distracting sting to foil their spellcasting. When a creature
you can see within 30 feet of you attempts to cast a
spell, you can use your reaction to force that creature
to make a concentration saving throw at disadvantage. On a failed saving throw, the spell fails and is
wasted. You can use this ability a number of times
equal to your Wisdom modifier. Uses of this ability
recharge at the end of a long rest.
Channel Divinity: Excrutiation
Starting at 2nd level, you can use your Channel Divinity to bombard a creature with pain. As an action,
you present your holy symbol and target a creature
you can see within 60 feet. That creature must
succeed on a Constitution saving throw or become
wracked with devastasting pain, whether that be
physical or emotional. While the target is affected,
any speed it has can be no higher than 10 feet. The
target also has disadvantage on attack rolls, ability
checks, and saving throws, other than Constitution
saving throws. Finally, if the target tries to cast a
spell, it must first succeed on a Constitution saving
throw, or the casting fails and the spell is wasted.
This effect lasts for 1 minute.
Agony Pulse
At 6th level, you can project your pain outwards
from yourself in a pulse of invasive energy. As an
action, you emit a wave of pain that travels outwards
to 30 feet of you. Each creature in the area immediately awakens if asleep, and must make a concentration saving throw to maintain any spells they are
concentrating on. Additonally, creatures under the
influence of any mind-affecting magic may attempt
another saving throw against that magic. You can use
this ability a number of times equal to your Wisdom
modifier. Uses of this ability recharge at the end of a
long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier
to the damage you deal with any cleric cantrip.
Hexing Vexation
Starting at 17th level, when a creature fails to cast a
spell due to your Sting feature, the failed spell backlashes on the caster, dealing 1d6 psychic damage to
them per level of the spell being cast.
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