Devoted Defender
When you choose this archetype at 3rd level, you train
relentlessly with defensive techniques. While you are wearing
heavy armor, you gain a +1 bonus to AC.
Harm's Way
At 3rd level, you are willing to risk your own safety for that of
your allies. When another creature within 5 feet of you is
targeted by a melee weapon attack, you can use your reaction
to switch places with the target. You become the target of the
triggering attack. You must make this decision before the
attack roll is made.
Retribution Strike
Starting at 7th level, you can punish your enemies for injuring
your allies. If another creature friendly to you is damaged by a
hostile creature, you can make a special melee weapon attack
against the hostile creature as a bonus action on your next
turn. You have advantage on the attack roll, and if it hits, the
attack's weapon deals extra damage to the target equal to half
your fighter level (rounded down).
You can use this feature a number of times equal to your
Strength modifier (minimum of once), and you regain all
expended uses of it when you finish a long rest.
Defensive Strike
At 10th level, you learn to interrupt an attack with a strike of
your own. If a creature within your reach makes a weapon
attack and you're wielding a melee weapon, you can use your
reaction to make a melee weapon attack against the
triggering creature. If your attack hits, the triggering attack
has disadvantage.
Total Defense
Starting at 15th level, if you take the Dodge action on your
turn, each creature of your choice within 5 feet of you gains a
+2 bonus to AC until the start of your next turn. A creature
loses this bonus when it is no longer within 5 feet of you.
A creature with this bonus to AC also has resistance to the
damage of the first attack that hits it before the start of your
next turn.
Vigilant Guardian
Starting at 18th level, you can respond to danger with
extraordinary vigilance. In combat, you get a special reaction
that you can take once on every creature's turn, except your
turn. You can use this special reaction only to impose
disadvantage on an attack roll as long as you are within 5 feet
of the target and wielding a shield.
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