|
Prophecy Domain Spells |
Cleric Level |
Spells |
1st |
Embrace Destiny , guiding bolt |
3rd |
detect thoughts, see invisibility |
5th |
bestow curse, clairvoyance |
7th |
arcane eye, divination |
9th |
commune, dream |
Bonus Cantrip
When you choose this domain at 1st level, you gain the
guidance cantrip if you don’t already know it.
Oracle’s Burden
Starting at 1st level, you gain one of the following burdens.
Clouded Eyes. Your eyes are clouded and milky. You
are permanently blind, but have blindsight to a distance
of 30 feet. At 11th level, the distance of your blindsight
increases to 60 feet.
Venerable. Your oracular visions only came with
advanced old age. Your hit point maximum decreases by
1 and decreases by 1 again whenever you gain a level in
this class. Your spell save DC and spell attack modifier
for cleric spells each increase by 1.
Withered Hand. You have a withered hand. You have
disadvantage on any weapon attacks made with that
hand and cannot carry a shield with it. When you roll a 1
on a damage die for a spell attack with a cleric spell, you
can reroll the die. You must use the new roll, even if the
new roll is a 1.
Channel Divinity: Prophetic Vision
Starting at 2nd level, you can use your Channel Divinity
to look into the near future and see the shape of things
to come. As a bonus action, you roll a d20 and record
the result. Within the next hour, you can replace any
attack roll, saving throw, or ability check made by you or
a creature that you can see with this foretold roll. You
must choose to do this before the affected roll is made.
Once the foretold roll is used, it is lost.
Cryptic Advice
Starting at 6th level, as a bonus action you can give
a piece of cryptic advice to a creature you share a
language with. Once within the next hour, after that
creature makes an attack roll, ability check, or saving
throw, they can recall your cryptic advice to reroll the
die, using the second result instead. They must choose
to do this after they roll but before the DM declares
whether the result is a success or a failure. You can use
this feature a number of times equal to your Wisdom
modifier (minimum 1), and you regain all of your
expended uses when you finish a long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to
the damage you deal with any cleric cantrip.
Soothsaying
Starting at 17th level, when you cast the guidance cantrip,
the casting time is 1 bonus action and the range is 30 feet.
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