Some say that blood is the currency of the soul, describing
it as the medium by which one may measure the value of
a life. You subscribe to this ideology, training in the arts of
bloodshed to reap a sanguine harvest. Blood is a tool, and one
that can be used for good or for evil, just like any weapon.
You learn to call upon the blood within your veins to dance
like a shadow beyond the firelight, turning this precious
ichor into a deadly instrument while waiting patiently for
the right moment to strike. Benevolent orders often treat
those like you as blessed by the divinities, for to wield blood
grants the ability to heal and cure those who are afflicted
by all manner of plague and poison, or to even reject death
itself. The darker cults seek to train and indoctrinate red
reavers like you as well, though often for cruel and malicious
purpose. Your path is yours to choose. You need only follow
the calling within the pulsing chambers of your heart.
Reaver’s Palm
At 3rd level, you learn to warp and twist your blood, driving
it into your enemies to tear them apart from the inside.
Treat your blood as a natural melee weapon with the light
and finesse properties with which you can make melee
weapon attacks, dealing 1d10 magical piercing damage.
When you reduce a creature to 0 hit points with an attack
made using your blood, you can choose another creature
within 10 feet of the first. The second creature must make
a Dexterity saving throw (DC equal to 8 + your proficiency
bonus + your Constitution modifier). If they fail, blood
skewers forth from the fallen creature and strikes them,
dealing magical piercing damage equal to the amount of
damage left over after the inital target was reduced to 0 hit
points. This process can repeat if the new creature is reduced
to 0 hit points, reaching from the new victim and drawing
from the same pool of excess damage until it is emptied.
Crimson Saint
At 3rd level, your affinity for the ichor of life allows you
to alleviate the suffering of others. You gain advantage on
saving throws against poison and disease. When you use your
Cunning Action feature to use a bonus action, you can also
choose to touch a willing creature before the end of your turn.
You draw one poison or disease from the creature, curing them
and suffering the effects of the poison or disease yourself.
Vital Haruspex
At 9th level, you learn to read the blood of others to discern
their thoughts. You can cast detect thoughts at will while you
are touching blood spilled from a living creature within the
past hour and the creature is within 1 mile of you. When
you cast the spell in this way, you can only focus your
attention on the thoughts of that creature. Constitution
is your spellcasting ability for this spell. Once you cast the
spell, you can’t target the same creature again for 1 hour.
Sanguine Dance
At 13th level, your control over the blood of others allows
you to use it as a gateway. When you use your Cunning
Action feature to Dash, you can choose one creature you can
see within 5 feet of you and another creature whose space is
within a range equal to your remaining walking speed. If the
creature within 5 feet of you is unwilling, make a melee spell
attack using Constitution as your spellcasting ability. If you
hit, or if the target is willing, you dive harmlessly into their
body and emerge safely from the other creature, exiting to a
space of your choosing within 5 feet of the second creature.
When you enter or exit, you can use your action to do
so explosively. Make a melee attack targeting either the
creature of entry or creature of exit using your blood. If you
reduce the target to 0 hit points, you can have the remaining
excess damage be dealt to the other creature automatically.
Bloodstained Savior
At 17th level, your learn to control the souls of others
using their blood. You can cast revivify at will without
using material components. When you cast the spell
in this way, you gain one level of exhaustion.
Also, you do not need to meet any of the normal
prerequisites to use your Sneak Attack so long as
the attack is made using your blood and the target
is a creature below its hit point maximum.
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