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Satellite

When a rogue finds the right teacher, or perhaps as a result of an accident or blessing, they can learn the ways of the Satellite. A Satellite can magically control the fundamentals of gravity, able to pull objects and creatures to each other or to avoid the brunt of its fatal pull. Using these skills, they can infiltrate difficult to access locations, move objects at will, and manipulate their enemies in the heat of battle. When you find yourself in a sticky situation, it's always nice to have a Satellite around to get you out of it at a moment's notice. The nature of their abilities lends them well to criminal exploits, but they can often be found using their powers for good, on the battlefield or off. The acquisition of these powers is a closely kept secret, so accidental discovery is typically how most individuals become a Satellite.

Delay Descent

When you choose this archetype at 3rd level, you can use your reaction when you fall to minimize the brunt of the blow. The damage you take is halved, and you don't fall prone as a result of it. Beginning at 9th level, you instead take no damage.

Gravity Leash

Starting at 3rd level, you can use your manipulation of the force of attraction to draw creatures and objects together. As a bonus action, choose a creature, a point on a solid surface, or an object that isn't being worn or carried within 30 feet of you that you can see. If the target is an object or creature, you can pull it to the nearest unoccupied space within 5 feet of you, or pull yourself to the nearest unoccupied space within 5 feet of it, your choice.   You can't pull a creature or object towards you if it is more than one size larger than you, and an unwilling creature must succeed on a Strength saving throw to avoid being pulled towards you (DC equal to 8 + your proficiency bonus + your Intelligence modifier).   If the target is a point on a solid surface, you are pulled to an unoccupied space within 5 feet of it, and can remain in that space until the start of your next turn even if you would normally fall.

Master of Mass

Beginning at 9th level, you gain the ability to make yourself seem heavier or lighter as an action. This effect lasts for 1 hour, or until you end it as an action. If you make yourself seem heavier, your weight multiplies by eight and you are considered one size larger than normal for your Gravity Leash feature. If you make yourself seem lighter, your weight is reduced to one-eighth of normal and you are considered one size smaller for your Gravity Leash feature.   Once you use this feature, you must finish a short or long rest before you can use it again.

Gravity Bind

At 13th level, when you target an object or willing creature with your Gravity Leash feature, you can instead have it pulled to a point on a solid surface within 30 feet of you. By concentrating on this effect (as if concentrating on a spell), you can stop the target from falling if it normally would, instead suspending it in place. This effect ends if you lose concentration, if the target moves, or if you use your Gravity Leash feature again.

Impact

Starting at 17th level, whenever you use your Gravity Leash feature to pull yourself towards a creature, or successfully pull a creature towards you, you can make one weapon attack against them as an action. If the attack hits, you deal an additional 2d6 damage for each 10 feet you or the creature travelled, and the creature must succeed on a Strength saving throw (DC equal to 8 + your proficiency bonus + your Intelligence modifier) or be pushed up to 15 feet away from you.

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