BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

School of Architecture

Student of Craft

At 2nd level, you gain proiciency with carpenter's tools and mason's tools, and you can use your action to magically create a set of tools you are proicient with in your hand. The tools are visibly magical; radiating dim light or humming with faint power. Your proiciency bonus is doubled for any ability check you make using the tools.   The tools disappear if you use this feature again, if you dismiss them (no action required), or if you die.

Arcane Architect

Beginning at 2nd level, you have a pool of fortifying power which replenishes when you complete a long rest. With that pool, walls you create using this feature can withstand a total amount of damage equal to your wizard level x 5.   While your pool isn't empty, you can use your action to raise a wall from a surface you can see within 30 feet of you. The wall can be up to 10 feet high, 20 feet wide, and 1 foot thick. Its AC equals 10 + your Intelligence modiier, it is opaque, and it has immunity to poison and psychic damage. Whenever the wall takes damage, it draws power from the pool to withstand it, up to the maximum amount remaining in the pool.   Your wall can have any appearance you desire, including precise patterns, shapes, and designs, such as complex emblems or gargoyles, though it can't occupy the same space as a creature or object. If your wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice).   Your wall lasts until dismiss it (no action required). It ends early if you raise another wall using this feature, if you are reduced to 0 hit points, or if your pool is empty.

Against the Wall

At 6th level, when you use your action to raise a wall, you can modify it for battle. If you do so, it gains one of the following features.   Lucent Shield. The wall becomes translucent, and ranged attacks made by you and friendly creatures ignore the wall's cover, as your attacks phase through its surface.   Siege Tower. The wall grows up to 15 feet high and 5 feet thick, and it has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Additionally, creatures you choose can climb the wall without making an ability check.   Once you use this feature, you can't use it again until you finish a short or long rest.

Grand Design

At 10th level, whenever you expend a spell slot of 1st level or higher, your Arcane Architect feature's fortifying pool regains power equal to twice the level of the spell slot. You can never have more power in your pool than your wizard level x 5.

Magnum Opus

At 14th level, you can spend 10 minutes constructing the masterpiece within your mind. A grand structure, no more than 150 feet on a side, appears from a space you can see within 500 feet of you without any buildings or structures. Any creatures in the area are harmlessly lifted up as your masterpiece rises. The structure can have any appearance you desire. It is tougher than any nonmagical metal, and it is immune to damage from nonmagical attacks. If you create the structure in mid-air, it remains suspended there, and gravity has no effect on it. You can cause it to produce its own light, and you decide the temperature within.   When you construct your masterpiece, and whenever you finish a short or long rest while within it, you can cause any number of nonmagical items to appear inside, such as furnishings or luxuries, and enough food for 100 fresh meals. Anything you create using this feature vanishes if it leaves the structure, and can't be used as material components for spells. Your Dungeon Master might allow you to create effects other than those listed here, but they should be no more powerful than those described above   Once you create your masterpiece, you can't do so again for 7 days. If you create a new masterpiece using this feature, your former masterpiece crumbles and vanishes.

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