Student of Craft
At 2nd level, you gain proiciency with carpenter's tools and
mason's tools, and you can use your action to magically create a
set of tools you are proicient with in your hand. The tools are
visibly magical; radiating dim light or humming with faint
power. Your proiciency bonus is doubled for any ability check
you make using the tools.
The tools disappear if you use this feature again, if you
dismiss them (no action required), or if you die.
Arcane Architect
Beginning at 2nd level, you have a pool of fortifying power
which replenishes when you complete a long rest. With that
pool, walls you create using this feature can withstand a total
amount of damage equal to your wizard level x 5.
While your pool isn't empty, you can use your action to raise a
wall from a surface you can see within 30 feet of you. The wall
can be up to 10 feet high, 20 feet wide, and 1 foot thick. Its AC
equals 10 + your Intelligence modiier, it is opaque, and it has
immunity to poison and psychic damage. Whenever the wall
takes damage, it draws power from the pool to withstand it, up
to the maximum amount remaining in the pool.
Your wall can have any appearance you desire, including
precise patterns, shapes, and designs, such as complex emblems
or gargoyles, though it can't occupy the same space as a creature
or object. If your wall cuts through a creature's space when it
appears, the creature is pushed to one side of the wall (your
choice).
Your wall lasts until dismiss it (no action required). It ends
early if you raise another wall using this feature, if you are
reduced to 0 hit points, or if your pool is empty.
Against the Wall
At 6th level, when you use your action to raise a wall, you can
modify it for battle. If you do so, it gains one of the following
features.
Lucent Shield. The wall becomes translucent, and ranged
attacks made by you and friendly creatures ignore the wall's
cover, as your attacks phase through its surface.
Siege Tower. The wall grows up to 15 feet high and 5 feet
thick, and it has resistance to bludgeoning, piercing, and
slashing damage from nonmagical attacks. Additionally,
creatures you choose can climb the wall without making an
ability check.
Once you use this feature, you can't use it again until you
finish a short or long rest.
Grand Design
At 10th level, whenever you expend a spell slot of 1st level or
higher, your Arcane Architect feature's fortifying pool regains
power equal to twice the level of the spell slot. You can never
have more power in your pool than your wizard level x 5.
Magnum Opus
At 14th level, you can spend 10 minutes constructing the
masterpiece within your mind. A grand structure, no more than
150 feet on a side, appears from a space you can see within 500
feet of you without any buildings or structures. Any creatures in
the area are harmlessly lifted up as your masterpiece rises.
The structure can have any appearance you desire. It is
tougher than any nonmagical metal, and it is immune to damage
from nonmagical attacks. If you create the structure in mid-air, it
remains suspended there, and gravity has no effect on it. You
can cause it to produce its own light, and you decide the
temperature within.
When you construct your masterpiece, and whenever you
finish a short or long rest while within it, you can cause any
number of nonmagical items to appear inside, such as
furnishings or luxuries, and enough food for 100 fresh meals.
Anything you create using this feature vanishes if it leaves the
structure, and can't be used as material components for spells.
Your Dungeon Master might allow you to create effects other
than those listed here, but they should be no more powerful
than those described above
Once you create your masterpiece, you can't do so again for 7
days. If you create a new masterpiece using this feature, your
former masterpiece crumbles and vanishes.
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