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School of Gravity

Gravity Savant

When you choose this arcane tradition at 2nd level, spells that appear on the gravitational spell list that don't appear on the wizard spell list are added to the wizard spell list for you, and you learn one cantrip of your choice from the gravitational spell list. This cantrip doesn't count against your number of cantrips known.   In addition, the gold and time you must spend to copy a spell that appears on the gravitational spell list into your spellbook is halved.

Control

Beginning at 2nd level, you have learned to control objects internal gravity. As an action, you can touch an object and either double its weight, or halve its weight. The object's weight remains altered for 8 hours. You can have a number of objects altered this way up to your Intelligence modifier (minimum of 1). If you try alter an object while you already have your maximum number altered, one of the object's of your choice returns to its normal weight.   You can also alter the weight of creatures. As an action, you can touch a creature and either double its speed, or halve its speed until the end of its next turn. Once you affect a creature this way, you can't do so again until you finish a short or long rest.

Unrestricted Weight

At 6th level, you add the fly spell to your spellbook if it is not there already. If it is already in your spellbook, you can instead add a wizard spell of your choice of 1st, 2nd, or 3rd level to your spellbook. When you cast fly you can target 1 additional creature.

Boost of Gravity

Beginning at 10th level, when you cast a spell that appears on the gravitational spell list using a spell slot, you can cast it one level higher than the spell slot expended. You can do so a number of times equal to your Intelligence modifier (minimum of once), and regain all uses when you finish a long rest.

Double Target

Starting at 14th level you have mastered the local manipulation of gravity. When you cast a spell that appears on the gravitational spell list that targets at least 1 creature, you can target 1 additional valid creature within range. Once you use this ability, you can't do so again until you finish a long rest.

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