Gravity Savant
When you choose this arcane tradition at 2nd level, spells that
appear on the gravitational spell list that don't appear on the
wizard spell list are added to the wizard spell list for you, and
you learn one cantrip of your choice from the gravitational
spell list. This cantrip doesn't count against your number of
cantrips known.
In addition, the gold and time you must spend to copy a
spell that appears on the gravitational spell list into your
spellbook is halved.
Control
Beginning at 2nd level, you have learned to control objects
internal gravity. As an action, you can touch an object and
either double its weight, or halve its weight. The object's
weight remains altered for 8 hours. You can have a number of
objects altered this way up to your Intelligence modifier
(minimum of 1). If you try alter an object while you already
have your maximum number altered, one of the object's of
your choice returns to its normal weight.
You can also alter the weight of creatures. As an action, you
can touch a creature and either double its speed, or halve its
speed until the end of its next turn. Once you affect a creature
this way, you can't do so again until you finish a short or long
rest.
Unrestricted Weight
At 6th level, you add the fly spell to your spellbook if it is not
there already. If it is already in your spellbook, you can instead
add a wizard spell of your choice of 1st, 2nd, or 3rd level to
your spellbook. When you cast fly you can target 1 additional
creature.
Boost of Gravity
Beginning at 10th level, when you cast a spell that appears on
the gravitational spell list using a spell slot, you can cast it one
level higher than the spell slot expended. You can do so a
number of times equal to your Intelligence modifier
(minimum of once), and regain all uses when you finish a long
rest.
Double Target
Starting at 14th level you have mastered the local
manipulation of gravity. When you cast a spell that appears on
the gravitational spell list that targets at least 1 creature, you
can target 1 additional valid creature within range. Once you
use this ability, you can't do so again until you finish a long
rest.
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