Dual Savant
Beginning when you select this school at 2nd level, the time you
must spend to copy a necromancy or conjuration spell into your
spellbook is halved.
Reawaken Soul
At 2nd level, you gain the ability to store a creature’s soul for
later use. You gain a Soul Vial, which can be used to store the
soul of a creature with a challenge rating as high as 1/2. By using
a 10 minute ritual on a creature that has died within the last hour,
you can store that creature’s soul in the vial. If there is already a
soul within the vial, then the new soul replaces it.
Once you have a soul contained within your Soul Vial, you can
release it to reform that creature. The creature has the same
statistics as the creature you gathered the soul from, but it appears
slightly translucent and visibly magical. Once formed, the
creature lasts for up to 1 hour, and requires your concentration to
maintain. The creature is friendly to you and your companions,
and obeys your spoken commands (no action required by you). If
you don’t issue any commands to it, it defends itself from hostile
creatures, but otherwise takes no actions. Once the duration ends,
the creature’s soul is freed and the vial is emptied.
Once you form a creature, you can’t do so again until you
finish a long rest.
Starting at 6th level, you can capture the soul of a creature with
a CR as high as your wizard level divided by 3, rounded down.
Volatile Soul
Beginning at 6th level, the creatures you create through your
Reawaken Soul feature can be used as arcane explosives. When
one of the creatures is reduced to zero hit points, it explodes in a
burst of necrotic essence.
Each creature of your choice within a 10 ft radius of the
exploding creature must make a Dexterity saving throw against
your spell save DC. On a failed save, a creature takes 2d6
necrotic damage for every point of that creature’s CR.
Creatures below CR 1 deal 1d6 necrotic damage.
On a successful save, a creature takes half damage.
Consume
Starting at 10th level, you can consume the soul within your Soul
Vial to restore hit points to yourself. As an action, you may drink
the contents of the vial, regaining 2d4 hit points for every point of
that creature’s CR. This feature cannot restore hit points to a
creature other than yourself.
Once you use this feature, you can’t use it again until you
complete a short or long rest.
Lasting Creation
Starting at 14th level, the creature created through your Soul
Reawaken feature lasts for up to 8 hours, and no longer requires
concentration to maintain.
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