BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Scorn Domain

Scorn Domain Spells
Cleric Level  Spells
1st  bane, hellish rebuke
3rd  hold person, suggestion
5th  bestow curse, tongues
7th  banishment, compulsion
9th  dominate person, geas

Hand of Contempt

When you select this domain at 1st level, you gain proficiency in martial weapons. While you are wearing light armor or no armor, you can use your Wisdom modifier in place of your Dexterity modifier to calculate your AC.

Disdainful Request

Also at 1st level, your unquestionable authority allows you to guide and instruct your lessers. You can use your bonus action to issue a request to a friendly creature that can hear you within 60 feet of you. The creature can use its reaction to either make one weapon attack or move up to its speed, in accordance with your request.   You can use this bonus action a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Imperious Command At 2nd level, you can use your action to invoke your Channel Divinity, ordering your foes to submit. Choose a number of creatures up to half your cleric level (rounded down) within 60 feet of you that can hear you. Each creature must make a Wisdom saving throw against your cleric spell save DC. If a creature fails, it is magically compelled to surrender during its next turn. It drops any weapons it is holding, takes the Dash action, moves via the safest and most direct route to the space nearest you it can reach with its movement, then falls prone, taking no other actions and ending its turn. A creature that can’t be frightened is immune to this effect.

Deny the Weak

At 6th level, your disdain for the wretched fools beneath you protects you from their pathetic attacks. When a creature targets you with an attack, you can use your reaction to express your hatred. The creature must make a Wisdom saving throw against your cleric spell save DC. Prone creatures automatically fail this saving throw. If the creature fails, it is frightened of you until the end of your next turn. Once a creature fails, it automatically succeeds on saving throws caused by this feature for 1 minute.

Divine Strike

At 8th level, your attacks are infused with the wicked spite of your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Crush the Spirit

At 17th level, your scorn can be felt with every whisper of your breath. When you use your Imperious Command, each creature that fails can’t stand from prone during its following turn.

Comments

Please Login in order to comment!