|
Scorn Domain Spells |
Cleric Level |
Spells |
1st |
bane, hellish rebuke |
3rd |
hold person, suggestion |
5th |
bestow curse, tongues |
7th |
banishment, compulsion |
9th |
dominate person, geas |
Hand of Contempt
When you select this domain at 1st level, you gain
proficiency in martial weapons. While you are wearing light
armor or no armor, you can use your Wisdom modifier in
place of your Dexterity modifier to calculate your AC.
Disdainful Request
Also at 1st level, your unquestionable authority allows you
to guide and instruct your lessers. You can use your bonus
action to issue a request to a friendly creature that can hear
you within 60 feet of you. The creature can use its reaction
to either make one weapon attack or move up to its speed, in
accordance with your request.
You can use this bonus action a number of times equal to
your Wisdom modifier (a minimum of once). You regain all
expended uses when you finish a long rest.
Channel Divinity: Imperious Command
At 2nd level, you can use your action to invoke your Channel
Divinity, ordering your foes to submit. Choose a number of
creatures up to half your cleric level (rounded down) within
60 feet of you that can hear you. Each creature must make a
Wisdom saving throw against your cleric spell save DC. If a
creature fails, it is magically compelled to surrender during
its next turn. It drops any weapons it is holding, takes the
Dash action, moves via the safest and most direct route to
the space nearest you it can reach with its movement, then
falls prone, taking no other actions and ending its turn. A
creature that can’t be frightened is immune to this effect.
Deny the Weak
At 6th level, your disdain for the wretched fools beneath you
protects you from their pathetic attacks. When a creature
targets you with an attack, you can use your reaction to
express your hatred. The creature must make a Wisdom
saving throw against your cleric spell save DC. Prone
creatures automatically fail this saving throw. If the creature
fails, it is frightened of you until the end of your next turn.
Once a creature fails, it automatically succeeds on saving
throws caused by this feature for 1 minute.
Divine Strike
At 8th level, your attacks are infused with the wicked spite
of your deity. Once on each of your turns when you hit a
creature with a weapon attack, you can cause the attack to
deal an extra 1d8 psychic damage to the target. When you
reach 14th level, the extra damage increases to 2d8.
Crush the Spirit
At 17th level, your scorn can be felt with every whisper of
your breath. When you use your Imperious Command,
each creature that fails can’t stand from prone during its
following turn.
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