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Self Improvement

Self Improvement Books
d6  Title
1 The Magic of Getting Rich (leave your comfort zone)
2 7 Dwarves of Your Mind (anger management)
3 Influencer: Persuasion Check (self confidence)
4 Dream Like a Beholder (goal setting)
5 The Artificer (accept failure)
6 The Wand of Smiles Within (deal with negativity)
Work with your therapist DM to establish what other quality your character would like to improve on.

Bonus Cantrip and Spell

At 1st level, you learn the mending cantrips. it count as warlock cantrips for you, but it doesn't count against your number of cantrips known.   Starting level 3, you learn the spell enhance ability. It counts as warlock spell for you, but it doesn't count against your number of spells known.

The Potential of Positive thinking

Starting from level 1, You always look on the bright side of thing no matter the circumstance. When you cast a spell using a spell slot, you gain advantage on the next attack roll for 1 minute. You can use this feature a number of times equal to your Charisma modifier. You regain all uses of this feature after a long rest.

The Strength Within

When you are inflicted with a condition, you can just stop being hurt! Starting level 6, as an action you can end one of the following condition affecting you: poisoned, charmed, restrained, or frightened. Once you use this feature you must take a short or long rest before you can do so again.

How to Win Allies and Control Others

At level 10, you can use The Strength Within on allies you can see within 60 feet of you.   When you end a condition through Strength Within, you can force a creature within 60 feet of you to make a Wisdom saving throw or be affected for 1 minute by the condition you ended. An affected creature can make a Wisdom saving throw at the end of their turn against your spell DC, ending it on a success. Once you successfully apply a condition through this feature, you must take a long rest before you can do so again.

Don't Let Your Dreams Be Dreams

You can accomplish any task as long as you truly believe! Follow theses simple steps and you can make your dreams into reality. At level 14, you gain one of the following benefits after a long rest.
I Believe 
I Can Fly. Gain a fly speed of 30 feet.
In the Power of You and I. You allies have advantage on the first melee attack rolls against a creature if you are within 5 feet of the creature and you aren't incapacitated.
In Miracles. When you make an attack roll and succeed, you can chose to critically succeed instead. Once you use this feature you cannot use it again until you spend a long rest and choose this benefit again.   The benefit lasts until you take another long rest.

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