Some rogues choose to delve into the intricacies of shadow
magic, using its unique powers to enhance their skills in stealth
and deception. These rogues are a very diverse subset, from
simple thieves to hired killers to highly trained bounty hunters.
By learning how to separate their shadow from their body,
shadow rogues become difficult to catch and even harder to kill.
Bonus Cantrips
When you choose this archetype at 3rd level, you gain the
umbraturgy † cantrip and the dueling shadows † cantrip.
Charisma is your spellcasting ability for these spells.
Severed Shadow
Starting at 3rd level, you can separate your shadow from your
body, creating a shadowy replica of yourself and causing you to
no longer cast a shadow. This replica is completely opaque and
solid, and looks like a three-dimensional silhouette of yourself.
As an action, you may separate your shadow and then move it
up to 30 feet as part of the same action. The shadow shares your
statistics, and can perform all movements that you would be able
to, making ability checks for any movements that would normally
require them, but it cannot take any actions. The shadow is
susceptible to saving throws and attacks, including opportunity
attacks, and it shares your AC. If it takes any damage, it instantly disappears. Your separated shadow can count as an enemy of a
hostile creature for the purpose of granting sneak attack.
On subsequent turns while you are separated from your shadow
by less than 120 feet, you may move it another 30 feet (no action
required). As a bonus action on your turn, you may choose to
teleport to the location of your shadow, reuniting yourself with it.
You can also reunite with your shadow by moving into its space.
Once you teleport to your shadow, you can’t teleport to it again
until you complete a short or long rest.
Deceiving Darkness
Starting at 9th level, you have advantage on Dexterity (Stealth)
checks if you are in dim light or darkness.
Shadow Simulacrum
At 13th level, you gain greater control over your shadow. When
your shadow is separated from you, you can use your bonus
action to have it perform the Help action, and your shadow can
also manipulate objects weighing up to 25 pounds.
Master of Shadows
When you reach 17th level, you have gained ultimate control over
your shadow. When you sever your shadow, you can control its
movement as long as it is within 500 feet, and you may use your
bonus action to switch from using its senses to using your own, or
back again. Additionally, you no longer have to complete a short
or long rest before teleporting to it again.
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