Shrouded Arts
Obscurus Arcana
Beginning when you select this tradition at 2nd level, your
mental and physical conditioning allow you to conceal your
spellcasting from others. When you cast a wizard spell, you
don't need to provide verbal components for it as long as you
can provide somatic components.
Additionally, the current contents of your spellbook, as well
as any spells you learn by gaining wizard levels, are
committed to memory. Your memory is considered a
spellbook. You can add spells to your memory as you would a
spellbook by spending time and gold as normal, to utilize
mnemonic tools and purchase research materials.
Suppress Memory
Also at 2nd level, you can befuddle a creature's mind with
nothing but a gesture. As an action, you can force a creature
you can see within 30 feet of you to make a Wisdom saving
throw against your wizard spell save DC. On a failed save, you
can force the creature to forget a single aspect of a
conversation, observation or encounter it had, that you know
of, in the past 10 minutes, such as your physical appearance, a
question it was asked, or a short action an ally performed. A
remove curse or greater restoration spell cast on the creature
can restore its memory to normal. Whether the creature
succeeds or fails their saving throw, you can't use this feature
on them again until you finish a long rest.
You can use this feature a number of times equal to your
Intelligence modifier (minimum of 1). You regain any
expended uses when you finish a long rest.
Out of Mind's Eye
At 6th level, you can erase yourself from a creatures sight
momentarily. As a bonus action, choose a creature within 60
feet of you. That creature must make a Wisdom saving throw
against your wizard spell save DC. On a failed save, you
become invisible to the creature for 1 minute, or until you
affect it with a spell or attack.
Once you use this feature, you can't use it again until you
finish a short or long rest.
One Among Hundreds
At 10th level, you can change your appearance on a whim,
mimicking the personas of others. You can cast disguise self
at will, without expending a spell slot. When you cast disguise
self this way, you can seem up to 3 feet shorter or taller than
normal, and if you disguise yourself as a humanoid you've
observed for at least an hour, you have advantage on
Charisma checks made to impersonate them.
Shroud of Oblivion
At 14th level, you've learnt how to weave the Shroud of
Oblivion, a cloak of powerful enchantment and illusion magic.
As an action, you can don the Shroud for 1 hour. For the
duration, you gain the following benefits:
Creatures that see you during that time can't recall your
physical appearance, your mannerisms, or any other
identifying features.
Creatures that interact with you must make a Wisdom
saving throw against your wizard spell save DC once the
interaction ends. You can choose to exclude a creature
from this effect. On a failed save, the creature forgets all
details of the interaction, rationalizing any of its outcomes.
A remove curse or greater restoration spell cast on the
creature can restore its memory to normal.
Spells you cast can't be perceived by spells, features and
effects that detect or react to magic, unless you choose
otherwise, and leave no magical trace.
Once you've used this feature, you can't do so again until
you finish a long rest.
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