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Skull

Reputation:

Once the leader of the Skull Gang, Skull is now a free agent of sorts after he lost his position. Since losing his position he has been largely forgotten about. That aside he was once known as an unparalleled warrior that couldn't be defeated. It got to the point where the adventurer's guild of Orilar stopped issuing quests related to the Skull Gang because of the constant failures.  

Skull

10 Level (0/85000 XP for level-up) Criminal Background Human Race / Species / Heritage Chaotic Neutral Alignment
Fighter
Level 10
Hit Dice: 10/10
1d10+2 Class 1

STR
20
+5
DEX
12
+1
CON
14
+2
INT
8
-1
WIS
12
+1
CHA
11
+0
104
Hit Points
+1
Initiative (DEX)
15
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
+8 Expertise Bonus
+4 Proficiency Bonus
+10 Strength
+2 Dexterity
+6 Constitution
-1 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+1 Acrobatics DEX
+1 Animal Handling WIS
-1 Arcana INT
+9 Athletics STR
+4 Deception CHA
-1 History INT
+5 Insight WIS
+0 Intimidation CHA
-1 Investigation INT
skills
+1 Medicine WIS
-1 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
-1 Religion INT
+1 Sleight of Hand DEX
+5 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Titanbone Blade +13 STR 1d8+5 Slashing
 Versatile (1d10)
Attacks

Fighting Style
Versatile Fighting
When wielding a versatile weapon, you gain a +1 bonus to attack rolls when wielding it one-handed, and a +1 bonus to damage rolls when wielding it two-handed.
In addition, as a bonus action you can use your free hand to make an unarmed strike, shove attack, or don or doff a shield.


Subclass: Warblade
Weapon Aptitude
Starting at 3rd level, your martial study and training has made you an unparalleled master of a specific weapon. Choose one simple or martial weapon that you are proficient with. You gain a +1 bonus to attack and damage rolls you make with weapons of that type. This bonus increases as you gain levels in this class; to +2 at 10th level, and to +3 at 18th level.
You can choose an additional martial weapon to gain this benefit at 7th, 10th, and 15th level.

Battle Clarity
At 7th level, you gain a mystical awareness of the battlefield around you. You gain a bonus to Strength and Dexterity saving throws equal to your Wisdom modifier. You also gain this bonus on Strength and Dexterity ability checks that you make during combat.

Parry-Riposte
Beginning at 10th level, you can anticipate your enemies' ploys and tactics. When you are hit by a melee weapon attack, you can use your reaction to gain a bonus to your Armor Class against that attack. This bonus is equal to your proficiency bonus. If the attack then misses, you can make a melee weapon attack against the triggering creature as a part of the same reaction, if the creature is within your reach. You must be wielding a melee weapon to use this feature.

Feat


Frontier Culture
You were brought up on the edges of civilization, spending most of your time in the woodlands. You gain the following benefits:
Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
You gain proficiency with one of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, or Survival.
Whenever you make an Wisdom (Survival) check to track beasts, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.

Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Race:
Human

Class:
Fighter

Party/Company:
Phoenix Feather Adventuring Company

Age
32
Children

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