There are many names for this particular set of skills, but
those in the know refer to its practitioners as Sliders. Graced
with supernatural power from their lineage or through a ritual
passed down between fellow Sliders, they are able to ignore
the friction generated by almost any surfaces and contort their
body with inhuman flexibility, their elegance and speed allow
them to perform twisted maneuvers across the battlefield, or
access places they probably shouldn't. A marvel to behold, and
a devil to catch. At their peak, they are a whirlwind of trouble
that leave their foes lying humiliated in their dust.
Alter Inertia
At 3rd level, when you drop or land prone, you can
immediately move up to half your speed. You can use this
feature only once per turn. Additionally, while prone, you can
slide at your full speed instead of crawling
Slider Style
Starting at 3rd level, friction seems to be a mere memory for
you. You no longer have disadvantage on melee attacks as a
result of being prone, you have advantage on Dexterity checks
made to avoid or escape being grappled, and you can move
through the spaces of creatures regardless of their size.
Living Elastic
Beginning at 9th level, you suffer none of the penalties of
squeezing into a smaller space. Also, you can jump as if you
were on foot even while prone.
Escape Velocity
At 13th level, while prone you can move along vertical
surfaces without falling during the move and you ignore
nonmagical difficult terrain.
Mark of the Slider
At 17th level, you can impart a modicum of your friction
defying abilities to creatures you touch, albeit with none of the
control. When you touch a creature, or hit it with a melee
attack, you can force it to make a Constitution saving throw
(DC equal to 8 + your proficiency bonus + your Dexterity
modifier).
On a failure, the creature is knocked prone. Until the end of
its next turn, the creature cannot stand up, crawling costs 2
extra feet instead of 1, and it has disadvantage on all Strength
and Dexterity checks.
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