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Spirit General

Undying Loyalty

There are those who have died under your leadership but who would still faithfully serve you.   At 3rd level, spectral warriors come to aid you in combat. Once per turn, when you make an attack, you can command these spirits to attack the same target. If the attack hits, the target takes an additional 1d8 necrotic damage as they are pierced by ghostly swords, arrows and bolts.   This damage increases to 2d8 at 11th level and 3d8 at 18th.

Fear the Legion

At 7th level, when you hit a creature with your Undying Loyalty feature, the creature must make a saving throw equal to 8 + your proficiency bonus + your Charisma modifier or be frightened of you for 1 minute. The creature may remake the save at the end of each of its turns.

Commander's Charisma

The authority in your voice reaches even the ears of the dead. At 10th level, even the long lost will answer to you. You can cast the speak with dead spell as an action without expending a spell slot or requiring components.   You may use this feature a number of times equal to your Charisma modifier (minimum of once) per long rest.

Leader of the Dead

Being around the spirits of the dead has altered you, granting you resistance to their effects.   At 15th level, you have resistance to necrotic damage, your maximum hit points cannot be reduced, and you can see 30 feet into the ethereal realm.

Raise an Army

At 18th level, you can summon a portion of your legion to fight alongside you.   As an action, you can summon an amount of phantom warriors (CoS Pg 236) equal to your Charisma modifier (minimum of 1) at any point within 60 feet of you that you can see. These phantom warriors are under your control for 1 minute, at the end of which they disperse.   On each of your turns, you can use a bonus action to mentally command any phantom warrior you made with this feature if it is within 60 feet of you. You decide what action the phantom warrior will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the phantom warrior only defends itself against hostile creatures. Once given an order, the phantom warrior continues to follow it until its task is complete. You may use this feature once per long rest.

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