BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Stillmind Warrior

Tranquil Soul

At 3rd level, your training distances you from the weave of magic. This has the following effects:
  • You can no longer be detected by magical spells of any kind, and you are invisible to all magical sensors
  • Creatures wanting to target you with any spell (including beneficial magic) must first succeed on a spellcasting ability check with a DC of 10+ half your character level rounded up. On a failed check, the spell has no effect and is wasted.
 

Stillness Aura

At 7th level, you can project a strange aura that confounds magical abilities. As a bonus action, you can activate the aura, which is invisible and extends outwards to 30 feet from your location. Any creature which attempts to cast a spell whilst inside the aura must succeed on a spellcasting ability check with a DC of 10+ half your character level rounded up. On a failed check, the spell has no effect and is wasted.  

Reflection

At 10th level, you gain the ability to rebound harmful magics. If you suceed on a saving throw against a harmful spell and the spell is 7th level or lower, you can choose to reflect it upon the caster. In this case, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. You must finish a short rest before using this ability again.  

Magic Resistance

At 15th level, you gain advantage on saving throws against magic.  

limited Spell immunity

At 18th level, you cannot be affected by spells of 6th level or lower unless you wish to be.

Comments

Please Login in order to comment!