Tranquil Soul
At 3rd level, your training distances you from the
weave of magic. This has the following effects:
- You can no longer be detected by magical spells of any kind, and you are invisible to all magical sensors
- Creatures wanting to target you with any spell (including beneficial magic) must first succeed on a spellcasting ability check with a DC of 10+ half your character level rounded up. On a failed check, the spell has no effect and is wasted.
Stillness Aura
At 7th level, you can project a strange aura that
confounds magical abilities. As a bonus action, you
can activate the aura, which is invisible and extends
outwards to 30 feet from your location. Any creature
which attempts to cast a spell whilst inside the aura
must succeed on a spellcasting ability check with a
DC of 10+ half your character level rounded up. On
a failed check, the spell has no effect and is wasted.
Reflection
At 10th level, you gain the ability to rebound harmful magics. If you suceed on a saving throw against a
harmful spell and the spell is 7th level or lower, you
can choose to reflect it upon the caster. In this case,
the spell has no effect on you and instead targets the
caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. You must
finish a short rest before using this ability again.
Magic Resistance
At 15th level, you gain advantage on saving throws
against magic.
limited Spell immunity
At 18th level, you cannot be affected by spells of
6th level or lower unless you wish to be.
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