Dwarven Weapon Training
When you choose this archetype at 3rd level, you recieve
training with elite dwarven weaponry. You gain proficiency
with the dwarven waraxe and the dwarven urgrosh. (See the
"Equipment" section in Chapter 2 for more information on
these and more exotic weapons.)
Stone's Resilience
Beginning at 3rd level, your stamina in battle allows you to
push through where others falter. When you gain this feature,
your hit point maximum increases by 6. Each time you gain a level in this class thereafter, your hit point maximum
increases by 2.
Heavy Defender
When you reach 7th level, you have learned to use the weight
of your weapon to defend those around you. If you are
wielding a weapon with the heavy property, and a creature
within 5 feet of you is targeted with a melee weapon attack,
you can use your reaction to impose disadvantage on the
attack roll.
Hold the Line
At 10th level, you become a master of locking down your
enemies. Creatures provoke an opportunity attack from you
when they move 5 feet or more while within your reach, and
if you hit a creature with an opportunity attack, the target’s
speed is reduced to 0 until the end of the current turn.
Stone's Resistance
When you reach 15th level, your resilience allows you to
remain unshaken despite the blows you take. Any nonmagical
bludgeoning, piercing, or slashing damage that you take is
reduced by 3. This cannot reduce the damage below 1.
Stone's Endurance
At 18th level, you can endure as stone, withstanding fatal
injury as though your skin itself was composed of rock.
Whenever you take damage that would reduce you to 0 hit
points, you can make a Constitution saving throw. The DC for
this throw is 10. Each time you succeed, you are instead
reduced to 1 hit point, and the save DC increases by 5. This
does not stop you from being killed outright by massive
amounts of damage.
When you finish a short or long rest, the save DC resets to
10.
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