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Story Domain

Story Domain Spells
Cleric Level  Spell
1st  compelled duel, heroism
3rd  augury, locate object
5th  crusader's mantle, tongues
7th  death ward, locate creature
9th  legend lore, reincarnate

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency in the History and Performance skills. Additionally, you learn one language of your choice.

Guiding Stories

When you choose this domain at 1st level, you have an impressive knack for memorizing stories you here, and you know how to use those stories to guide others. You can accurately recall anything you have seen or heard within a number of past weeks equal to your wisdom modifier, at a minimum of one week.   Additionally, you gain the guidance cantrip.

Channel Divinity: Blessed Aesop

Starting at 2nd level, you can use your channel divinity to regale a ally with an inspiring story that helps to guide their actions and decisions. As an bonus action, you can quickly tell your story to a friendly creature within 30 feet who can hear you. The target gains advantage on the next attack roll, ability, or saving throw they make in the next minute.

Supreme Storytelling

Starting at 6th level, the themes of your stories begin to resonate much deeper with those who listen. When you use the guidance cantrip, you can modify it in one of these two ways:
  • The range increases to 30 feet, and you can target a number of willing creatures that can hear you up to your Wisdom modifier, at a minimum of one.
  • The targeted creature rolls a d8 to add to their ability check, instead of a d4.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Making the Myth

Starting at 17th level, your mastery of storytelling allows you to take the experiences shared by you and your allies and weave it into an incredible tale of your own. As an action, you can will the events around you into becoming a legendary moment. For one minute, a number of willing creatures that can hear you up to your Wisdom modifier (minimum one) become Legendary Characters.   When a Legendary Character makes ab attack roll, ability check, or saving throw, they can choose to a d6 and add the number rolled to the result. They can not do this again until their next turn.   Once you use this feature, you can't use it again until you finish a short or long rest.

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