Hoard Mandate |
|
|
d10 |
Dragon Type |
Hoard Mandate |
1 |
Black |
Relics of Fallen Empires |
2 |
Blue |
Sapphires and other Gems |
3 |
Brass |
Sentient Items |
4 |
Bronze |
Sunken Treasures |
5 |
Copper |
Metals and Precious Stones |
6 |
Gold |
Pearls and other Gems |
7 |
Green |
Powerful Subordinates |
8 |
Red |
Wealth of its Enemies |
9 |
Silver |
Remnants of Humanoid History |
10 |
White |
Trophies of the Hunt |
11 |
Brown |
Rare Foods and Ingredients |
12 |
Purple |
Maps and Exploration Tools |
13 |
Mithral |
Knowledge and Strong Allies |
14 |
Wind |
Unique Historic Items |
15 |
Iron |
Armor and Weapons |
16 |
Adamantine |
Unworked Ores and Gemstones |
17 |
Moon |
Silver |
18 |
Sun |
Gold, Yellow Gems and Minerals |
19 |
Void |
Forbidden and Forgotten Lore |
20 |
Cactus |
Rare and Exotic Plants |
Expanded Spell List
The Ancient Dragon lets you choose from an expanded list of
spells when you learn a warlock spell. The following spells are
added to the warlock spell list for you.
Ancient Dragon Expanded Spells |
|
Spell Level |
Spells |
1st |
absorb elements, command |
2nd |
dragon's breath, alter self |
3rd |
elemental weapon, wind wall |
4th |
elemental bane, locate creature |
5th |
control winds, legend lore |
Might of the Maw
Starting at 1st level, your patron teaches you how to make a
spell become a part of you. Choose one warlock spell you
know with a casting time of one action or bonus action. It
gains the following benefits:
- You can cast this spell as if it only had verbal components, although you must still provide material components with a gold cost.
- After casting this spell, once on your turn during the next minute you can cast it again without using a spell slot. You must complete a long rest before you can do this again.
- When you cast this spell, you can choose one target of the spell, or a creature within 30 feet of you. That creature must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn.
Each time you gain a level in this class, you can choose to
switch these benefits to a different warlock spell that you
know of 5th level or lower.
Scales Ascending
Starting at 6th level, when a creature hits you with a melee
attack, you can use your reaction to fly up to 30 feet without
provoking opportunity attacks. When you fly in this way, gas or
vapor within 5 feet of you is dispersed, and candles, torches,
and similar unprotected flames are extinguished. Until the end
of your next turn, you have a flying speed of 30 feet. You fall if
you end your turn in the air and nothing else is holding you
aloft. Once you have used this feature, you can't do so again
until you have completed a short or long rest.
Tempered by Terror
Beginning at 10th level, you are immune to being frightened,
and you have advantage on the saving throws of spells cast by
creatures that are frightened.
Hidden Hoard
Starting at 14th level, you gain access to a lair of your very
own. As an action you can touch a solid surface and create an
opening no more than 10 feet in any dimension. The opening
leads to an extradimensional space of your own design that is
no more than 100 feet in each dimension, constructed of
wood, stone, and similar materials. The opening lasts until
you use your action to create a new opening, at which point
the old one immediately vanishes. Objects created by this
feature disappear if removed from the lair. After creating an
opening to your lair, you must complete a long rest before you
can do so again.
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