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The Ancient Dragon

Hoard Mandate
d10 Dragon Type Hoard Mandate
1 Black Relics of Fallen Empires
2 Blue Sapphires and other Gems
3 Brass Sentient Items
4 Bronze Sunken Treasures
5 Copper Metals and Precious Stones
6 Gold Pearls and other Gems
7 Green Powerful Subordinates
8 Red Wealth of its Enemies
9 Silver Remnants of Humanoid History
10 White Trophies of the Hunt
11 Brown Rare Foods and Ingredients
12 Purple Maps and Exploration Tools
13 Mithral Knowledge and Strong Allies
14 Wind Unique Historic Items
15 Iron Armor and Weapons
16 Adamantine Unworked Ores and Gemstones
17 Moon Silver
18 Sun Gold, Yellow Gems and Minerals
19 Void Forbidden and Forgotten Lore
20 Cactus Rare and Exotic Plants

Expanded Spell List

The Ancient Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Ancient Dragon Expanded Spells
Spell Level Spells
1st absorb elements, command
2nd dragon's breath, alter self
3rd elemental weapon, wind wall
4th elemental bane, locate creature
5th control winds, legend lore

Might of the Maw

Starting at 1st level, your patron teaches you how to make a spell become a part of you. Choose one warlock spell you know with a casting time of one action or bonus action. It gains the following benefits:
  • You can cast this spell as if it only had verbal components, although you must still provide material components with a gold cost.
  • After casting this spell, once on your turn during the next minute you can cast it again without using a spell slot. You must complete a long rest before you can do this again.
  • When you cast this spell, you can choose one target of the spell, or a creature within 30 feet of you. That creature must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn.
Each time you gain a level in this class, you can choose to switch these benefits to a different warlock spell that you know of 5th level or lower.

Scales Ascending

Starting at 6th level, when a creature hits you with a melee attack, you can use your reaction to fly up to 30 feet without provoking opportunity attacks. When you fly in this way, gas or vapor within 5 feet of you is dispersed, and candles, torches, and similar unprotected flames are extinguished. Until the end of your next turn, you have a flying speed of 30 feet. You fall if you end your turn in the air and nothing else is holding you aloft. Once you have used this feature, you can't do so again until you have completed a short or long rest.

Tempered by Terror

Beginning at 10th level, you are immune to being frightened, and you have advantage on the saving throws of spells cast by creatures that are frightened.

Hidden Hoard

Starting at 14th level, you gain access to a lair of your very own. As an action you can touch a solid surface and create an opening no more than 10 feet in any dimension. The opening leads to an extradimensional space of your own design that is no more than 100 feet in each dimension, constructed of wood, stone, and similar materials. The opening lasts until you use your action to create a new opening, at which point the old one immediately vanishes. Objects created by this feature disappear if removed from the lair. After creating an opening to your lair, you must complete a long rest before you can do so again.

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