Expanded Spell List
The Blackthorn Grove lets you choose from an expanded list of
spells when you learn a warlock spell. The following spells are
added to the warlock spell list for you.
|
Blackthorn Grove Expanded Spells |
Spell Level |
Spells |
1st |
entangle, hunter’s pace |
2nd |
heartripper, replenish |
3rd |
plant growth, skewering vines |
4th |
bloodthorn, cage of briars |
5th |
overwhelming emotion, tree stride |
Blackthorn Heart
At 1st level, you have torn out your heart and replaced it with
something otherworldly, granting you the will to survive. You
ignore nonmagical difficult terrain. Whenever you are reduced
to 0 hit points or fail a death saving throw, your Blackthorn
heart bursts from your chest and lashes out with life-stealing
briars toward the nearest hostile creature. Make a melee spell
attack against an enemy within 5 feet of you. On a hit, the
creature takes magical piercing damage equal to your warlock
level, and you regain hit points equal to the damage dealt.
After you recover hit points using this feature, this attack
is made with disadvantage until you finish a long rest.
Apathy is Death
At 6th level, you can use your reaction to surge with purpose
and haste whenever you make an Intelligence, Wisdom, or
Charisma saving throw. You gain advantage on the saving
throw, can move up to half your speed, and can make a single
weapon attack before the result of the roll is revealed.
Once you use this feature, you can’t do so again until you
finish a short or long rest.
Arboreal Guardian
At 10th level, your purpose is not merely to exist, but to
safeguard life. Whenever a creature within 5 feet of you would
take damage, you can choose to redirect half of the damage to
you by shielding them with vines from your Blackthorn heart.
Only the original target suffers any additional effects of the
damage. If this damage reduces you to 0 hit points, you gain
advantage on the first attack made by your Blackthorn Heart
feature.
Seeds of Destruction
At 14th level, you realize the reason you have been blessed
with this power and purpose: to spread the Blackthorn Grove.
As an action, or whenever you are reduced to 0 hit points and
you fail to recover hit points using your Blackthorn Heart
feature, you can choose to have the beginnings of a new Maze
of Blood appear around you. The area within a 30-foot radius
of you becomes difficult terrain as blood-hungry vines emerge
from the assembled briars to drink their fill. A creature within
the radius at the start of its turn must make a Constitution
saving throw against your warlock spell save DC. A target
takes 5d10 magical slashing damage on a failed save, or half
as much damage on a successful one. Allies make this saving
throw with advantage. If summoned as an action, it lasts until
the start of your next turn. If summoned when you are at 0
hit points, it lasts until you recover 1 hit point, or becomes
permanent if you die.
The Maze can be summoned once as an action, and this use
recovers whenever you finish a long rest. The Maze can also
be summoned once when you are at 0 hit points, and this use
recovers whenever you finish a long rest.
Quirk of the Thornhearted
Warlocks who draw power from the Blackthorn Grove are
called thornhearted and are often secretive about their
origins, instead preferring to converse about more pressing
matters. Their secrecy is often born of necessity, as most have
enemies that would love to see them dead. Consider adding
one or more of these quirks when creating a warlock or after
drawing heavily from the power of the Grove.
d20 |
Quirk |
1 |
You smile and laugh without reservation. |
2 |
You sleep on bare earth when outdoors. |
3 |
You weep openly whenever you feel despair. |
4 |
You eat raw meat whenever you get the chance. |
5 |
You move constantly, even when still. |
6 |
You refuse to surrender without a fight. |
7 |
You dislike cities and urban areas. |
8 |
People often wonder about the nature of your powers. |
9 |
You make inspiring speeches with surprising frequency. |
10 |
You break into song on beautiful days. |
11 |
Your flesh seems to ripple under your skin. |
12 |
Your irises become blood red with green streaks. |
13 |
You seem to fit in perfectly to natural environments. |
14 |
Your facial features become accentuated by small plantlike
growths that cover your cheekbones or brow. |
15 |
Your limbs become long and branch-like. |
16 |
Your teeth look like wicked thorns. |
17 |
Your hair becomes long strands of grass and leaves. |
18 |
Wooden horns emerge from your forehead. |
19 |
Your fingernails become sharp and barbed. |
20 |
Whenever you cast a spell, your Blackthorn heart pulses
with crimson energy. |
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