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The Evil Child

Expanded Spell List

The Evil Child lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock list for you.
Spell Level Spells
1st Dissonant Whispers, Hideous Laughter
2nd Calm Emotions, Magic Mouth
3rd Blink, Tiny Servant
4th Phantasmal Killer, Confusion
5th Animate Objects, Mislead

Nursery Rhymes

Starting at 1st level, you can sing a hypnotic rhyme that lulls onlookers into a catatonic slumber. This rhyme takes some time to take effect, and you must keep concentrating during that time as if on a spell. At the end of the third round after you begin singing, all creatures within 100 feet that can hear you must succeed on a Wisdom saving throw against your spell save DC or fall into a deep and restful sleep. Unless damaged or a creature uses an action to shake them awake, affected creatures sleep for 2d6 hours, after which they awaken having gained the benefits of a long rest. You must finish a long rest before using this ability again. This ability has no effect on children of any kind.

Fallible Invisibility

At 6th level, you can turn invisible as an action. This invisibility can be circumvented by three means:
  • You appear normally in mirrors or on other surfaces
  • Humanoid children, aged 10 and under, can see through this invisibility
  • A creature which speaks your name aloud in your presence is immune to the effects of your invisibility for 24 hours

Tantrum

Starting at 10th level, you can emanate a vicious, blood curdling scream audible out to 1 mile from your location. As long as you keep concentrating on this effect, any other creature which can hear you is unable to rest, sleep, hear any sound other than your scream or concentrate on a spell. You may maintain the scream for up to 1 minute. You must finish a long rest before using this ability again.

Never Alone

Starting at 14th level, you gain the ability to teleport to those who need you. When a creature on the same plane of existence as you speaks your name three times into a mirror or reflective surface, you can immediately cast a teleport spell as a reaction centered on their location. You must finish a long rest before using this ability again.

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