Expanded Spell List
The Genius Loci lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|
Genius Loci Expanded Spells |
Spell Level |
Spells |
1st |
dissonant whispers, sleep |
2nd |
pass without trace, see invisibility |
3rd |
blink, nondetection |
4th |
greater invisibility, locate creature |
5th |
hallow, mislead |
Haunting Whispers
Beginning at 1st level, you know the thaumaturgy cantrip, which does not count against your cantrips known. This counts as a warlock spell for you.
Silent Keeper
Also at 1st level, your patron teaches you the secrets of remaining out of sight and mind, and you can conceal your spells from prying eyes. You gain proficiency in the Stealth skill, and you can add your Charisma modifier instead of your Dexterity modifier to any checks made with this skill.
Additionally, you can attempt to hide while only lightly obscured and you don't need to provide verbal components for warlock spells as long as you can provide somatic components.
Visions of Aeons
Starting at 6th level, you can cause disturbing visions to flash before the mind of any creature that strikes you. As a reaction when you take damage from a creature that you can see, you can force the target creature to make a Wisdom saving throw against your warlock spell save DC.
On a failed save, the creature becomes frightened of you for 1 minute. While frightened this way, the creature can't attack you or target you with harmful effects. The creature can repeat this Wisdom save at the end of each of their turns to end this effect, and it will also end if you harm the creature.
Once you use this feature, you can't use it again until you finish a short or long rest.
Shrouding Providence
Starting at 10th level, you are veiled in your patron's secrecy and protected by their unseen hand. You have advantage on saving throws against divination spells, you can see magical divination sensors, and you can detect if a creature or object you touch is being tracked by a spell or magical effect.
Additionally, creatures that see or interact with you can't recall your physical appearance, mannerisms or any other identifying features they learned during the encounter, unless they spend longer than an hour with you, are immune to being charmed, or if you choose to exclude them from this effect.
Spirit of Place
Starting at 14th level, you can become one with your patron, briefly coalescing with the surrounding environment as a bonus action. You vanish, and can't be targeted by any spells or attacks, nor can you cast spells or attack. Until the start of your next turn, all ongoing conditions and effects on you are suppressed, and you are immune to all damage. You also gain truesight out to 300 feet, which sees through all forms of cover unless a given area is concealed from divination magic. At the start of your next turn, you must choose an open space anywhere within 300 feet to appear again.
Once you use this feature, you can't do so again until you finish a short or long rest.
Quirks
Warlocks that have signed a pact with a Genius Loci are often very esoteric individuals, if they choose to reveal themselves at all. Immersing themselves in a world that others cannot see, they may be seen as eccentric, mad or downright spine chilling in their behaviour. These quirks are provided to inspire some odd characteristics of your Genius Loci warlock.
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Genius Loci Warlock Quirks |
d8 |
Quirks |
1 |
You often stare off into space, attempting to perceive something that may or may not be there. |
2 |
Your silhouette shifts and changes when viewed from afar. |
3 |
You appreciate local folklore and legends, but scorn formally written historical records. |
4 |
People often see a brief glimpse of a figure looming behind you. |
5 |
You naturally appear aloof to others and avoid contact unless you make an effort to present yourself. |
6 |
Instead of nervous, you are excited and inquisitive of anything that goes bump in the night. |
7 |
You sometimes hear an entity speaking to you, between the words of others. |
8 |
Foreboding omens alway seem to occur whenever you say something of great portent or dire consequence. |
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