Expanded Spell List
The Great Cold patron lets you choose from an expanded list
of spells when you learn a warlock spell. The following spells
are added to the warlock spell list for you.
|
Great Cold Expanded Spells |
Spell Level |
Spells |
1st |
Ice Knife, Shield |
2nd |
Blur, Hold Person |
3rd |
Slow, Wind Wall |
4th |
Hallucinatory Terrain, Ice Storm |
5th |
Cone of Cold, Hold Monster |
Crippling Cold
Starting at 1st level, any time you hit a target with an attack
that deals cold damage, you add your Charisma modifier +
your Warlock level to the damage dealt.
Spectral Owl
Also starting at level 1, your patron provides you with your
own "Messenger": a spectral snowy owl. This owl is an
incorporeal entity that only you can see, no matter where you
are the owl will follow you or be within your field of vision so
long as you are a Warlock of the Great Cold. Your owl does
not attack on your behalf, nor is it able to deal or receive
damage from external sources, the owl no longer exists once
the Warlock is killed. Your owl can speak to you telepathically
in any language that you know, mimicking your voice. If it
deems necessary for your survival, it will appear within one of
your ally's vision and telepathically speak to them so long as
they are within 120ft from you. Once you are safe it will leave
your ally's sight and return to your own.
Once per day you can see through your spectral owl's eyes
for up to your Warlock level + your Charisma modifier
minutes. Your spectral owl may only fly 120ft away from you
before it fades away and returns beside you, the owl cannot
pass through walls, through your owls eyes you have 60ft of
Darkvision. Your sight returns to your body if your owl flies
too far away, if you are physically altercated while looking
through your owl's eyes, or you choose to end the ability. You
may use this ability again after a short or long rest.
Layer of Ice
Starting at 6th level you are resistant to cold damage. Once
per day you can create a layer of ice upon you or an ally's
flesh as a sort of natural armor. As a bonus action you can
add your Charisma modifier to yourself or an ally you can see
within 60 feet's AC for one minute. Any ally while under the
effects of Layer of Ice has resistance to Cold damage if they
did not have so already. Once you use this feature you can't
use it again until you finish a short or long rest.
Frostbite
Starting at 10th level, if you successfully hit with a weapon or
ranged spell attack, as a reaction you can transform the
damage dealt into Cold damage. You can use this feature any
number of times equal to your Charisma modifier + Half your
Warlock level rounded up. You regain this all of Frostbite's
usages after a long rest.
Ice Prison
Beginning at 14th level, you can apply the Great Cold's own
frozen breath within the air around your enemies to freeze
them in place. Choose a target you can see within 60 feet, the
target must make a Constitution saving throw vs your Spell
Save DC. On failure the target takes 10d10 Cold damage and
its body is restrained in ice for a number of rounds equal to
your Charisma modifier. While restrained all attacks made to
the frozen enemy are made with advantage. On success the
target only takes 10d10 Cold damage. You may use this
feature again after a long rest.
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