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The Hive Mind

Expanded Spell List

The Hive Mind lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the Warlock spell list for you.
1st  command, Tasha's hideous laughter
2nd  crown of madness, detect thoughts
3rd  enemies abound, hypnotic pattern
4th  compulsion, phantasmal killer
5th  Rary's telepathic bond, modify memory

Consume

Starting at 1st level, you can use your Intelligence as a spellcasting modifier instead of Charisma. When you reduce a creature to 0 hit points, you can use a reaction to consume them. This will kill the creature. Your Intelligence score increases by a number of points equal to the creature's Intelligence modifier (minimum of 1). Your total intelligence cannot exceed 22. The bonus is lost after a short or a long rest. Using Consume while already benefitting from its bonus replaces the currently active bonus with the new one (they do not stack).

Evolve

When you reach the 6th level, you can allow your body to evolve by using an enemy. When a creature within 5 feet of you is reduced to 0 hit points, you can use your reaction to Evolve. You gain a special characteristic of the creature. The characteristics can be one of the following and must be something that the creature you are using already has.
  • Flying
  • Darkvision
  • Tremorsense
  • Blindsight
  • Claws
  • Tail
  • Natural Armor
  • Ability to breathe underwater
  • Resistance to a type of damage
You lose the characteristic on the next Short or long rest. You can only have one active characteristic at a time. Using Evolve while already benefitting from its effects replaces your currently active characteristic.

Conquer

At 10th level, when a creature within 30 feet of you drops to 0 hit points, you can use your reaction to suspend their death. During your next turn you can order them to take an Action, as a bonus action. They can still use any ability, trait, spell, magic item, legendary action they had when they were alive but you must know that they possess it in order to use it. They perish after they take an action or if they suffer any amount of damage.

Obliterate

Starting at 14th level, whenever you directly control a creature's actions by using a spell from your Expanded Spell List, you can violently severe your connection with them. As an action, you can end your control over them. The target must make an Intelligence saving throw against your spell save DC. On a failure, they suffer 8d8 psychic damage. On a success, they suffer half the damage.

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