Expanded Spell List
The Hive Mind lets you choose from an expanded list of
spells when you learn a warlock spell. The following spells
are added to the Warlock spell list for you.
1st |
command, Tasha's hideous laughter |
2nd |
crown of madness, detect thoughts |
3rd |
enemies abound, hypnotic pattern |
4th |
compulsion, phantasmal killer |
5th |
Rary's telepathic bond, modify memory |
Consume
Starting at 1st level, you can use your Intelligence as a
spellcasting modifier instead of Charisma. When you reduce
a creature to 0 hit points, you can use a reaction to consume
them. This will kill the creature. Your Intelligence score
increases by a number of points equal to the creature's
Intelligence modifier (minimum of 1). Your total intelligence
cannot exceed 22. The bonus is lost after a short or a long
rest. Using Consume while already benefitting from its bonus
replaces the currently active bonus with the new one (they do
not stack).
Evolve
When you reach the 6th level, you can allow your body to
evolve by using an enemy. When a creature within 5 feet of
you is reduced to 0 hit points, you can use your reaction to
Evolve. You gain a special characteristic of the creature. The
characteristics can be one of the following and must be
something that the creature you are using already has.
- Flying
- Darkvision
- Tremorsense
- Blindsight
- Claws
- Tail
- Natural Armor
- Ability to breathe underwater
- Resistance to a type of damage
You lose the characteristic on the next Short or long rest.
You can only have one active characteristic at a time. Using
Evolve while already benefitting from its effects replaces your
currently active characteristic.
Conquer
At 10th level, when a creature within 30 feet of you drops to 0
hit points, you can use your reaction to suspend their death.
During your next turn you can order them to take an Action,
as a bonus action. They can still use any ability, trait, spell,
magic item, legendary action they had when they were alive
but you must know that they possess it in order to use it.
They perish after they take an action or if they suffer any
amount of damage.
Obliterate
Starting at 14th level, whenever you directly control a
creature's actions by using a spell from your Expanded Spell
List, you can violently severe your connection with them. As
an action, you can end your control over them. The target
must make an Intelligence saving throw against your spell
save DC. On a failure, they suffer 8d8 psychic damage. On a
success, they suffer half the damage.
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