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The Old Forest

Expanded Spell List The Old Forest lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock list for you. Spell Level Spells 1st entangle, ensnaring smite 2nd spike growth, barkskin 3rd speak with plants, plant growth 4th conjure woodland beings, guardian of nature 5th wrath of nature, tree stride Bonus Cantrip Starting at 1st level, you learn the shillelagh cantrip. This counts as a warlock cantrip for you, but doesn’t count against your number of cantrips known. Forest whispers Starting at 1st level, you can confide in the plants of the natural world, and they will carry messages for you. You whisper a phrase no longer than 25 words to a plant you can see, and instruct the plant to pass it on. The plant passes the message to every other plant of the same type within 5 feet of it (grass, trees, bushes etc), and so on into the distance until the message is unable to reach any more plants. When the wind passes through the plants, or a creature walks by which has not yet heard your message, they repeat your message in a hushed chorus. You must finish a long rest before using this ability again. Evil Seed At 6th level, you can infect creatures with magical seeds that infest them from the inside. When you deal damage to a living creature with a weapon attack, you can attempt to infect that creature with an evil seed. The target creature must succeed on a Constitution saving throw or become infected. At the start of each of the target’s turns, the target takes 1d6 poison damage per Evil Seed infesting it. If a target infested by Evil Seed ends its turn with 0 hit points, it dies and the body transmutes into a Large tree. Any effect that cures disease kills all Evil Seeds infesting the target. Creatures immune to the poisoned condition are immune to this ability. Arise, my leafy horrors Starting at 10th level, you can animate nearby plants as weapons or defenders. As an action you can animate a trees you can see within 60 feet of you. The tree has the same statistics as an awakened tree. An animated tree acts as your ally. The tree remains animate for 1 minute (or until it dies) - the tree then takes root if possible. You must finish a short rest before using this ability again. Arboreal maw Starting at 10th level, your animated trees can attempt to devour those unlucky enough to encounter them. If your animated tree is grappling a medium or smaller creature, you can command the tree to consume it as a bonus action. The grappled creature must succeed on a Strength saving throw against your spell save DC or be swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tree, and it takes 21 (6d6) bludgeoning damage at the start of each of the tree’s turns. If the tree dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

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