The Old Forest
Expanded Spell List
The Old Forest lets you choose from an expanded
list of spells when you learn a warlock spell. The following spells are added to the warlock list for you.
Spell Level Spells
1st entangle, ensnaring smite
2nd spike growth, barkskin
3rd speak with plants, plant growth
4th conjure woodland beings, guardian of
nature
5th wrath of nature, tree stride
Bonus Cantrip
Starting at 1st level, you learn the shillelagh cantrip.
This counts as a warlock cantrip for you, but doesn’t
count against your number of cantrips known.
Forest whispers
Starting at 1st level, you can confide in the plants of
the natural world, and they will carry messages for
you. You whisper a phrase no longer than 25 words
to a plant you can see, and instruct the plant to pass
it on. The plant passes the message to every other
plant of the same type within 5 feet of it (grass,
trees, bushes etc), and so on into the distance until
the message is unable to reach any more plants.
When the wind passes through the plants, or a creature walks by which has not yet heard your message,
they repeat your message in a hushed chorus. You
must finish a long rest before using this ability again.
Evil Seed
At 6th level, you can infect creatures with magical
seeds that infest them from the inside. When you
deal damage to a living creature with a weapon
attack, you can attempt to infect that creature with
an evil seed. The target creature must succeed on a
Constitution saving throw or become infected.
At the start of each of the target’s turns, the target
takes 1d6 poison damage per Evil Seed infesting
it. If a target infested by Evil Seed ends its turn with
0 hit points, it dies and the body transmutes into a
Large tree. Any effect that cures disease kills all Evil
Seeds infesting the target. Creatures immune to the
poisoned condition are immune to this ability.
Arise, my leafy horrors
Starting at 10th level, you can animate nearby plants
as weapons or defenders. As an action you can animate a trees you can see within 60 feet of you. The
tree has the same statistics as an awakened tree.
An animated tree acts as your ally. The tree remains
animate for 1 minute (or until it dies) - the tree then
takes root if possible. You must finish a short rest
before using this ability again.
Arboreal maw
Starting at 10th level, your animated trees can attempt to devour those unlucky enough to encounter
them. If your animated tree is grappling a medium
or smaller creature, you can command the tree to
consume it as a bonus action. The grappled creature
must succeed on a Strength saving throw against
your spell save DC or be swallowed. While swallowed, the creature is blinded and restrained, it has
total cover against attacks and other effects outside
the tree, and it takes 21 (6d6) bludgeoning damage
at the start of each of the tree’s turns. If the tree
dies, a swallowed creature is no longer restrained by
it and can escape from the corpse using 15 feet of
movement, exiting prone.
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