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The Phantom Express

Expanded Spell List

The Phantom Express lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level Spells
1st earth tremor, fog cloud
2nd enlarge/reduce, Maximillian's earthen grasp
3rd erupting earth, phantom steed
4th fabricate, Mordenkainen's private sanctum
5th planar binding, wall of stone

Conductor

Starting at 1st level, you're the conductor of the Phantom Express, you have the world to travel. You gain proficiency with vehicles (land), your proficiency bonus is doubled for any ability check you make that uses that proficiency, and whether mounted or on foot, your travel pace is doubled.

Rail Tracer

Starting at 1st level, you decide your direction, you can trace the path that you and your patron will take. You can use your bonus action to create a railroad of bones on the ground that lasts until the start of your next turn, forming a line 30 feet long and 5 feet wide from you in a direction you choose. Friendly creatures can move at double speed on the railroad, moving 2 feet on the railroad only costs 1 foot of speed.

Wrong Side of the Track

Starting at 6th level, you deny the unworthy from treading your path, and make them stop where they stand. When a hostile creature enters your railroad's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw against your spell save DC. On a failure, the creature's speed is halved until the start of your next turn.

Station Master

Starting at 10th level, you've mastered the railroad, and the Phantom Express will return soon. When you use your bonus action to create a railroad, you can form a line 90 feet long and 15 feet wide from you, and the railroad lasts for 1 minute or until you dismiss it (no action required). Once you use this feature, you can’t use it again until you finish a long rest.

Phantom Express

Starting at 14th level, the Phantom Express has returned to ride. As an action, you can teleport any number of willing creatures on your railroad to another area of your railroad. Additionally, you can cause each hostile creature on your railroad to make a Dexterity saving throw against your spell save DC. On a failure, the creature takes 8d8 bludgeoning damage and disappears, taken by the Phantom Express. On a success, the creature takes half as much damage and doesn't disappear. If this damage reduces a creature to 0 hit points, their soul is stolen by the Phantom Express, and the creature can be restored to life only by means of a true resurrection or a wish spell. At the start of your next turn, a creature that disappeared returns to the space it previously occupied, or the nearest unoccupied space. Once you use this feature, you can’t use it again until you finish a long rest.

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