Expanded Spell List
The Phantom Express lets you choose from an expanded list
of spells when you learn a warlock spell. The following spells
are added to the warlock spell list for you.
Spell Level |
Spells |
1st |
earth tremor, fog cloud |
2nd |
enlarge/reduce, Maximillian's earthen grasp |
3rd |
erupting earth, phantom steed |
4th |
fabricate, Mordenkainen's private sanctum |
5th |
planar binding, wall of stone |
Conductor
Starting at 1st level, you're the conductor of the Phantom
Express, you have the world to travel. You gain proficiency
with vehicles (land), your proficiency bonus is doubled for
any ability check you make that uses that proficiency, and
whether mounted or on foot, your travel pace is doubled.
Rail Tracer
Starting at 1st level, you decide your direction, you can trace
the path that you and your patron will take. You can use your
bonus action to create a railroad of bones on the ground that
lasts until the start of your next turn, forming a line 30 feet
long and 5 feet wide from you in a direction you choose.
Friendly creatures can move at double speed on the railroad,
moving 2 feet on the railroad only costs 1 foot of speed.
Wrong Side of the Track
Starting at 6th level, you deny the unworthy from treading
your path, and make them stop where they stand. When a
hostile creature enters your railroad's area for the first time
on a turn or starts its turn there, it must make a Dexterity
saving throw against your spell save DC. On a failure, the
creature's speed is halved until the start of your next turn.
Station Master
Starting at 10th level, you've mastered the railroad, and the
Phantom Express will return soon. When you use your bonus
action to create a railroad, you can form a line 90 feet long
and 15 feet wide from you, and the railroad lasts for 1 minute
or until you dismiss it (no action required). Once you use this
feature, you can’t use it again until you finish a long rest.
Phantom Express
Starting at 14th level, the Phantom Express has returned to
ride. As an action, you can teleport any number of willing
creatures on your railroad to another area of your railroad.
Additionally, you can cause each hostile creature on your
railroad to make a Dexterity saving throw against your spell
save DC. On a failure, the creature takes 8d8 bludgeoning
damage and disappears, taken by the Phantom Express. On a
success, the creature takes half as much damage and doesn't
disappear. If this damage reduces a creature to 0 hit points,
their soul is stolen by the Phantom Express, and the creature
can be restored to life only by means of a true resurrection or
a wish spell. At the start of your next turn, a creature that
disappeared returns to the space it previously occupied, or
the nearest unoccupied space. Once you use this feature, you
can’t use it again until you finish a long rest.
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