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The Puppeteer

Expanded Spell List

The Puppeteer lets your choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level Spells
1st command, ventriloquism
2nd detect thoughts, rope trick
3rd conjure animals, slow
4th conjure minor elementals, dominate beast
5th animate objects, geas

Puppet Master's Tools

At 1st Level, you acquire the knowledge to craft a puppet imbued with your Patron's eldritch influence. You gain proficiency with weaver's tools, and the arcana skill. These tools can also be used as an arcane focus.
  Furthermore, when you craft clothing (PHB p187),on your own, the time it takes you is halved, and you can infuse magic into the clothing you create. As a bonus action, you can cause a creature who is wearing these magical clothes and you can see within 40ft to make a Strength saving throw against your Warlock spell save DC (if unwilling).
  On a failure, it must move up to 10ft in any direction of your choice or becomes restrained until the end of their next turn. You can use this feature a number of times equal to your Charisma modifier + your proficiency bonus, and you regain all expended uses of it when you finish a short rest.

Sturdy Strings

At 1st level, your patron will not let you escape their grasp by any means, even by death.
  When you drop to 0 hit points, your your unconscious body can still move up to half your movement speed, dragged across the floor by the neck. Due to your condition, you cannot make actions, bonus actions, or reactions.
  While in this state you are considered incapacitated and stay as such until you regain conciousness, you must still make death saves as normal, however, you do not take opportunity attacks.

Manufacture Marionette

At 6th level, If a beast or a humanoid of medium size or smaller dies within 10ft of you, you can use your reaction to puppeteer it, causing it to rise up immediately with 1 hit point. The creature uses the zombie stat block in the Monster Manual. In combat, the puppets's turn comes immediately after yours.
  The puppet will collapse if you are incapacitated, if the puppet's hit points reach 0, if you and it are in different planes, or if 1 hour has passed since you seized control of it.
  You can use this feature a number of times equal to half your Charisma modifier rounded up (minimum of once), and you regain all expended uses of it when you finish a short rest.

Manikin's Madness

When you reach 10th level, you become capable of inspiring fear through your puppets. When you use your Manufacture Marionette feature to create a puppet, you can contort it in such a way that anyone who sees it is horrified. Anyone who can see the puppet, and is within 30ft of it, must succeed on a Wisdom saving throw or be frightened.
  A creature who failed its saving throw can try again at the end of each of it's turn to end it. A creature that succeeds on this saving throw is immune to this feature for 24 hours. You can use this feature once for each puppet you create.

Necroventriloquism

At 10th level, you gain further control of your puppets and can now relay messages using them. as a bonus action on your turn, you can force one of the puppets to say something of your choice in one of the languages it speaks, even if you don't speak said language.

Puppet Mastery

At 14th level, you are able to make puppets so realistic that to the naked eye they would be indistinguishable from the real thing.
  If a beast or humanoid of any size with CR lower than or equal to half your warlock level (rounded down) dies within 10ft of you, you can reanimate it as a bonus action, with its own statblock and abilities (though still with 1 hit point). In combat, this master puppet's turn comes immediately after yours.
  This master puppet will collapse if it's hit points drop to 0, if you and it are in different planes, or if 24 hours have passed since you seized control of it.
  You can use this feature once, and rand cannot use it again until you complete a long rest.

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