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The Seed of Evil

Expanded Spell List

The Seed of Evil lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Seed of Evil Expended Spells
Spell Level Spells
1st Bane, Entangle
2nd Barkskin, Spike Growth
3rd Bestow Curse, Plant Growth
4th Grasping Vine, Guardian of Nature*
5th Contagion, Wrath of Nature
The Great Tree form of Guardian of Nature allows you to make Dexterity, Wisdom, and Charisma-based attack rolls with advantage.
 

Corrupted Flower

At 1st level, your patron gives you the power to sap the energy of others. Each time you damage a target you can leave a trace of your magic in the form of a single lily (no action required). You can have a maximum number of these lilies at a time equal to half your charisma modifier (rounded up, minimum of 1). Each lily forces the target to subtract 1 from its attack rolls.
  You can shatter any number of lillies as a bonus action, if you do so the infected target takes necrotic damage equal to your proficiency modifier for each lily (it is a single attack, and doesn't trigger your corrupted flower ability), and you again half as much temporary hit points (rounded up).

Resilient Bark

Beginning at 6th level, your connection to the Seed of Evil buds. Once per short or long rest, as an action, you can make your lilies burgeon. All infected creatures must succeed a Strength saving throw against your spell save DC or be restrained and blinded until the end of your next turn by vines that sprout from the lilies. A creature that is infected by more than one lily has disadvantage on that save.

Protective Roots

At 10th level, before suffering damage, you can instinctively call upon your Patron to wrap your body in roots and vines, protecting you. When an infected creature that you can see hits you with an attack you can use your reaction to halve the attack's damage against you, unless it's fire damage.

Sprouting Chaos

Starting at 14th level, before allowing death to grasp you, lilies bloom from your body to help you. When you fall unconscious, you can force any creature of your choice within 60 feet of you to make a Dexterity saving throw. A creature that failed the saving throw is infected with one of your lilies, which immediately drains their life and shatters, taking damage equal to 3 times your proficiency modifier, and you regain that many hit points. Once you use this ability, you can't use it again until you complete a long rest.

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