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The Sphinx

Sphinx Expanded Spell List

The Sphinx lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level Spells
1st Detect Magic, Shield
2nd Detect Thoughts, Magic Mouth
3rd Remove Curse, Sending
4th Banishment, Greater Invisibility
5th Greater Restoration, Legend Lore

Earn Your Passage

At 1st level, you can weave riddles to enhance your spellcasting. When a creature who can see, hear, and understand you attacks another creature you can see, you can use your reaction to tell it a riddle. The target must make an Intelligence saving throw against your spell save DC. On a failed save, you can cast a cantrip targeting that creature or the target of its attack.

Turn Back Time

At 6th level, when you deal damage to a creature with a spell, you can force it to reroll its initiative at disadvantage. You cannot use this ability again until you finish a short or long rest.

Inscrutable

At 10th level, when you finish a long rest, you can choose a number of creatures up to your Charisma modifier (minimum of 1) to be immune to any effect it chooses that would read its thoughts or emotions. This effect lasts for 24 hours.

Enhance Protection

At 14th level, when a creature fails its saving throw against a spell you cast, one creature you can see within 60 feet gains a +3 bonus to its AC until the start of it’s next turn. A creature cannot benefit from this bonus more than once at a time.

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