Expanded Spell List
The Tulpa lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Tulpa Expanded Spells |
|
Spell Level |
Spells |
1st |
color spray, sleep |
2nd |
phantasmal force, silence |
3rd |
phantom steed, sending |
4th |
greater invisibility, phantasmal killer |
5th |
Bigby's hand, mislead |
Manifest Imagination
Beginning at 1st level, you know the minor illusion cantrip, which does not count against your known warlock cantrips. You can ignore the verbal and material components when casting this spell.
Mind Over Matter
Also at 1st level, you can use your action to treat any chosen illusory images you can see as solid only to yourself until the end of your next turn, however you can't exert force on an illusion to move it.
Additionally, you can use your bonus action to change the nature of any illusion spell you have cast (using the spell's normal parameters for that illusion), provided you can see the illusory effect. Once you change an illusion this way, you can't do so again until you finish a short or long rest.
Manifest Denial
Starting at 6th level, if you are conscious at the start of your turn, you can choose to suspend any number of lasting magical effects or other conditions currently on yourself until the beginning of your next turn. When you do so, you can also repeat a single saving throw for an ongoing effect of your choice, ending it on a success.
Once you use this feature, you can't do so again until you finish a short or long rest.
Arbiter of Dreams
Starting at 10th level, your mastery of imagination allows you to identify illusions before they take shape, and bring aspects of your dreams into reality. When you see another creature create an illusory image, sound or sensation, you automatically disbelieve the illusion without needing to make any ability checks or saving throws, and you can see invisible creatures and objects within 30 feet.
Additionally, when you finish a long rest, you can create an object that weighs 10 pounds or less. Close inspection of this object reveals it to be transluscent and ephemeral. If you dream another object into existence, any previous object created this way vanishes.
Theatre of the Mind
Starting at 14th level, you can bend reality to suit the whimsy of your own forced perspective, moving creatures and objects from afar. As an action, you can cause one of the following effects:
Diorama. You can pick up to four objects or willing creatures other than yourself of size Huge or smaller that you can see within 1 mile, however chosen objects can't be worn or carried. You can move these targets to another unoccupied space on the ground within this 1 mile range.
Puppeteer. You force up to two creatures you can see within 60 feet to move like morbid puppets. The target creatures must make a Strength saving throw against your warlock spell save DC. On a failed save a creature takes 8d10 force damage and you can forcefully move them to an unoccupied space you can see within 60 feet of yourself on the ground. On a successful save, the creature takes half damage and isn't moved.
Once you use this feature, you can't do so again until you finish a long rest.
Comments