Reliable Toughness
When you choose the undying archetype at 3rd level, your
incredible toughness allows you to shrug off a portion of
damage you take. Whenever you take damage, your reduce
the damage by 1. At 7th level you reduce the damage by 2, and
at 15th level you reduce the damage by 3.
Someone Your Own Size
Also at 3rd level you are able to protect your allies even from
across the battlefield. When a friendly creature within 15 feet
of you takes damage from an attack you can use your reaction
to move adjacent to the creature and take up to half of the
damage in their place.
Aggressive Resurgence
Starting at 7th level you gain a number of temporary hit
points equal to your fighter level whenever you complete a
short or long rest.
In addition, you add your Constitution modifier to any
healing you receive, if you do not add it already.
Unstoppable
At 10th level you are so tough as to be able to simply resist
where you would have failed to before. When you use your
Indomitable feature, you can choose to treat the d20 roll as a
20.
Ignore Death
At 15th level death does not even cross your mind as a worry.
You have learned to resist death.
When you are reduced to 0 hit points, you no longer fall
unconscious. Instead on your turn you can move like normal,
but you may only take the Attack, Dash, or Dodge action, and
you cannot take reactions. Meanwhile, you roll death saves
like normal as if you were unconscious.
Finally, whenever you would stabilize you instead regain 1
hit point. If you regain consciousness from rolling a 20 on a
death saving throw, you regain 10 hit points.
Unbreakable Juggernaut
At 18th level you can become truly unbreakable, able to block
every possible incoming attack. As a bonus action on your
turn you can enter the state of the juggernaut for up to 1
minute. During this time you are immune to all damage.
Also, during this time you cannot be forced to move or
knocked prone, and you cannot be charmed, feared,
incapacitated, paralyzed, stunned, or knocked unconscious.
Whenever you would ignore damage with this feature, you
must make a Constitution saving throw with a DC equal to 10
+ 1 for each time you have resisted damage during this use of
the juggernaut state. On a failed save, the juggernaut state
ends after you ignore the damage from the attack.
You must complete a long rest before you are able to enter
the juggernaut state again.
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