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The Undying

Reliable Toughness

When you choose the undying archetype at 3rd level, your incredible toughness allows you to shrug off a portion of damage you take. Whenever you take damage, your reduce the damage by 1. At 7th level you reduce the damage by 2, and at 15th level you reduce the damage by 3.

Someone Your Own Size

Also at 3rd level you are able to protect your allies even from across the battlefield. When a friendly creature within 15 feet of you takes damage from an attack you can use your reaction to move adjacent to the creature and take up to half of the damage in their place.

Aggressive Resurgence

Starting at 7th level you gain a number of temporary hit points equal to your fighter level whenever you complete a short or long rest.   In addition, you add your Constitution modifier to any healing you receive, if you do not add it already.

Unstoppable

At 10th level you are so tough as to be able to simply resist where you would have failed to before. When you use your Indomitable feature, you can choose to treat the d20 roll as a 20.

Ignore Death

At 15th level death does not even cross your mind as a worry. You have learned to resist death.   When you are reduced to 0 hit points, you no longer fall unconscious. Instead on your turn you can move like normal, but you may only take the Attack, Dash, or Dodge action, and you cannot take reactions. Meanwhile, you roll death saves like normal as if you were unconscious.   Finally, whenever you would stabilize you instead regain 1 hit point. If you regain consciousness from rolling a 20 on a death saving throw, you regain 10 hit points.

Unbreakable Juggernaut

At 18th level you can become truly unbreakable, able to block every possible incoming attack. As a bonus action on your turn you can enter the state of the juggernaut for up to 1 minute. During this time you are immune to all damage. Also, during this time you cannot be forced to move or knocked prone, and you cannot be charmed, feared, incapacitated, paralyzed, stunned, or knocked unconscious. Whenever you would ignore damage with this feature, you must make a Constitution saving throw with a DC equal to 10 + 1 for each time you have resisted damage during this use of the juggernaut state. On a failed save, the juggernaut state ends after you ignore the damage from the attack.   You must complete a long rest before you are able to enter the juggernaut state again.

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