While most rogues favor stealth and subterfuge, others favor
shock and awe. These rogues, charged with elemental
lightning, are one such archetype, and surge from one target
to the next in a blinding display that leaves survivors dazzled
and casualties burned to death.
Lightning Strike
When you take this archetype at 3rd level, you learn to read, speak, and write Auran.
You can also use an action to surround yourself with electricity and hurl yourself up to 15 ft. in a straight line, creating a brilliant flash of light and a thunderous roar. This movement does not provoke opportunity attacks, and you can move through other creatures, but you must end this action in an unoccupied space.
Creatures other than you within 5 feet of the line you moved must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or be blinded and deafened until the end of their next turn. During or after this movement, you can make a weapon attack. If you use your Sneak Attack, the extra damage is lightning instead of the weapon's type.
You can use this ability three times, and regain all uses of it after you finish a short rest.
At 5th level and again at 9th, 13th, and 17th levels, the maximum distance you can move increases by 5 feet.
Storm Javelins
Also at 3rd level, you gain proficiency in javelins, which have the finesse property when you wield them. You can use a bonus action to create a javelin made from solidified electricity in your empty hand, which disappears after you attack with it or at the end of your next turn. These javelins deal your choice of piercing or lightning damage, which you choose when you attack with one.
Reverse Charge
Beginning at 9th level, whenever you use Uncanny Dodge, you
can move up to 15 feet away from your attacker in a burst of
sparks after you take any remaining damage. This movement
does not provoke attacks of opportunity
Thunder Child
Starting at 13th level, you gain resistance to lightning, thunder,
and falling damage. You can also predict the weather in the
next 8 hours with perfect accuracy.
Flashbulb
Also at 13th level, you can use a bonus action to release
accumulated charge in a brilliant burst that scours the eyes of
every creature within 15 feet. Those creatures must make a
Constitution saving throw (DC = 8 + your proficiency bonus +
your Constitution modifier). On a failed save, a creature is
blinded until the start of its next turn.
You cannot use this feature if you used Lightning Strike
during your turn, and if you use this feature, you cannot use
Lightning Strike until your next turn.
Bolt from the Blue
Starting at 17th level, you can travel vast distances as a
thunderbolt. As an action, you can teleport to any point you
can see by transforming into a bolt of lightning that streaks
into the air, only to come crashing down at the point of your
choice with a mighty flash and roar of thunder that all
creatures within 5 miles can see and hear. All creatures and
objects within 5 feet of the point you land take 1d6 lightning
and 1d6 thunder damage.
To use this feature, both you and the point you choose must
be outdoors.
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