Time Acolyte
When you cast a spell with a casting time of 1 action you can
change the casting time to 1 bonus action, you can do this a
number of times equal to your Wisdom modifier per long rest
(minimum of once)
In addition, you have advantage on Initiative rolls.
Channel Divinity: Send Forwards
Starting at 2nd level you can use your Channel Divinity to
send a target into the future. As an action you present your
Holy Symbol and evoke the power of your god.
A target creature within 30ft must succeed on a Wisdom
saving throw or be flung uncontrollably into the future. The
target disappears for a number of rounds equal to your
Wisdom Modifier before reappearing in the space they
vanished at the start of their turn. If the space they reappear
in is occupied you choose a space for them to reappear in.
From the target’s point of view it seems as if no time has
passed at all.
Anchor Timestream
Beginning at 6th level you can spend an action to give
yourself or a willing creature an anchor on their current
moment in space and time. As long as you maintain
concentration on this ability for up to one minute or until you
or the target creature falls unconscious, you can trigger it to
reset the creature back to that moment on their timeline as
they were as a reaction.
If the space they are being pulled back to is now occupied
then they return to an adjacent space of your choice.
The creature returns with the same amount of remaining
hit points, any active spell effects, and perception of the
current situation, potentially erasing pivotal memories. They
do not restore any spell slots, short or long rest recharging
features or item charges.
Once you anchor a creature you cannot do so again until
you complete a long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the
damage you deal with any cleric cantrip.
Expert Time Stop
Beginning at 17th level you learn the Time Stop spell. When
you cast Time Stop you can instead of rolling for the number
of rounds time is stopped for, choose to use your Wisdom
Modifier instead.
Once you cast Time Stop in this way you cannot do so
again until you finish a long rest, though you still can cast it
by consuming spell slots like normal.
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