Statuesque Physique
At 3rd level, your body begins to gradually become more
refined, made perfect and whole in preparation for your work.
Any physical deformities that you may have are replaced
with whole and solid flesh. Lost limbs reform, blemishes
vanish, and your visage becomes timeless and clean. You
gain advantage on Charisma (Persuasion) and Charisma
(Performance) checks. If you take no damage for seven
consecutive days, this process of purification and renewal
occurs again at sunset.
Gaze of Eternity
Also at 3rd level, your defensive prowess allows you to halt
the progress of your foes. Hostile creatures cannot move
through your space. If a hostile creature is within 10 feet of
you, the weight of countless ages bears down upon them. If
they attempt to move to another space that is further than 10
feet from you, they must first make a Wisdom saving throw
with a DC equal to 8 + your proficiency bonus + your Charisma
modifier. If they fail, they lose the ability to move farther away
from you for the remainder of their turn unless they inflict
damage upon you after failing their saving throw.
Witness to Ruin
At 7th level, your transformation continues as you become
further attuned to the Citadel. You no longer need to eat
or drink, and you no longer require air to breathe. You no
longer require sleep, but must still perform only light activity,
such as standing watch, to gain the benefits of a rest. Your
eyes see the small cracks and wear upon everything around
you, allowing you to mark the passage of time with perfect
accuracy. You can unerringly identify the true age of any
person or object that you can clearly see, and you can choose
to know the time that the person will die of old age based on
their current health, diet, and lifespan, down to the day.
Radiance of the Spire
At 10th level, your body and soul are bathed in the glorious
light of the Citadel, granting you immortality. You no longer
age and cannot be magically aged.
Whenever you are reduced to 0 hit points, you are
automatically stabilized. Once this occurs, you can’t gain this
benefit again until you finish a short or long rest.
Titan’s Virtue
At 15th level, you learn to call upon the triumphant power of
the lost ages to contain the ruinous corruption wrought by
mortality. Whenever you hit a creature that is within 10 feet
of you with a weapon attack, it cannot choose to move to a
location farther than 10 feet away from you during its next
turn. If you move to a location farther than 10 feet away from
it, then this restriction is lifted.
Price of Preservation
At 18th level, you truly comprehend the nature of the Eternal
Citadel, fusing the radiant light of purification with your flesh.
Whenever an ally within 15 feet of you would take damage
from an attack, you can use your reaction to rush to their
defense, teleporting with a flash of light to an open space
within 5 feet of their attacker. You take any damage that the
ally would have taken in their stead. When you do so, the ally
you protected can use their reaction to make a single weapon
attack against their original attacker.
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