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Timeless Monumental

Statuesque Physique

At 3rd level, your body begins to gradually become more refined, made perfect and whole in preparation for your work. Any physical deformities that you may have are replaced with whole and solid flesh. Lost limbs reform, blemishes vanish, and your visage becomes timeless and clean. You gain advantage on Charisma (Persuasion) and Charisma (Performance) checks. If you take no damage for seven consecutive days, this process of purification and renewal occurs again at sunset.

Gaze of Eternity

Also at 3rd level, your defensive prowess allows you to halt the progress of your foes. Hostile creatures cannot move through your space. If a hostile creature is within 10 feet of you, the weight of countless ages bears down upon them. If they attempt to move to another space that is further than 10 feet from you, they must first make a Wisdom saving throw with a DC equal to 8 + your proficiency bonus + your Charisma modifier. If they fail, they lose the ability to move farther away from you for the remainder of their turn unless they inflict damage upon you after failing their saving throw.

Witness to Ruin

At 7th level, your transformation continues as you become further attuned to the Citadel. You no longer need to eat or drink, and you no longer require air to breathe. You no longer require sleep, but must still perform only light activity, such as standing watch, to gain the benefits of a rest. Your eyes see the small cracks and wear upon everything around you, allowing you to mark the passage of time with perfect accuracy. You can unerringly identify the true age of any person or object that you can clearly see, and you can choose to know the time that the person will die of old age based on their current health, diet, and lifespan, down to the day.

Radiance of the Spire

At 10th level, your body and soul are bathed in the glorious light of the Citadel, granting you immortality. You no longer age and cannot be magically aged.   Whenever you are reduced to 0 hit points, you are automatically stabilized. Once this occurs, you can’t gain this benefit again until you finish a short or long rest.  

Titan’s Virtue

At 15th level, you learn to call upon the triumphant power of the lost ages to contain the ruinous corruption wrought by mortality. Whenever you hit a creature that is within 10 feet of you with a weapon attack, it cannot choose to move to a location farther than 10 feet away from you during its next turn. If you move to a location farther than 10 feet away from it, then this restriction is lifted.

Price of Preservation

At 18th level, you truly comprehend the nature of the Eternal Citadel, fusing the radiant light of purification with your flesh. Whenever an ally within 15 feet of you would take damage from an attack, you can use your reaction to rush to their defense, teleporting with a flash of light to an open space within 5 feet of their attacker. You take any damage that the ally would have taken in their stead. When you do so, the ally you protected can use their reaction to make a single weapon attack against their original attacker.

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