Storm Coast
The Storm Coast is a rainy coastal region in Ferelden located in the northwestern most part of the country. The only time this region is not afflicted by rain is when it snows in the winter and fragments of ice can be found resting on the nearby sea's surface.
The Coast also constitutes some of the in-land valleys which are lush, green, and filled with all manner of life as well as many small villages.
Fauna & Flora
Amongst the rocky terrain, dense forests can be found. These forests serve as one of the primary hunting grounds which source Highever and Amaranthine's animal-based goods market. The black bear population flourishes here and it's said that their fur here is thicker than other bears, making their hides perfect for the viciously-cold winters in Ferelden.
The region also has a smattering of plant-life which find use in common drinks, tonics, and poultices. On any given day, it's quite likely that one can find an apprentice to an herbalist out in these forests searching for some archaic plant whose name one can barely pronounce.
History
Ancient dwarven ruins litter the landscape from a time long gone. Prior to the fall of the dwarven empire, the dwarven people maintained a sizeable presence on the coast. Mining guilds were drawn to the area's then-plentiful mineral deposits.
Built into the cliffs of the Storm Coast, subterranean ports once connected the dwarven thaigs to the Waking Sea. Likely, this was used for trading between the dwarves and their allies around Thedas. Direct access to the Deep Roads meant diplomats, likely from Orzammar, could visit the port without fear of losing their "stone sense". Pulling all these together, it's quite reasonable to assume that this must've been a popular meeting place for ambassadors of the region.
All dwarven activity ceased when the Deep Roads began to spill out with monstrosities and horrors. There's likely a dozen or so of these ports that haven't been found yet, but in those that have been found it's clear that the dwarves sealed off these entrances to the Deep Roads using sophisticated dwarven technology. After the dwarves retreated, the ports fell into disuse.
Eventually, when humans began plying their trades by ship, irreputable folk began using these caves and waterways for their own personal gain. This knowledge hasn't stopped merchant ships from traveling through the region, but plenty have heard the tragic tales coming out of the region. If all are to be believed, rich merchant ships blanket the depths due to the follies of their proud captains.
Tourism
Massive dwarven statues can be found all across this region, usually atop fifty-foot tall pillars of stone. The statues themselves are of dwarves, in the traditional dwarven art style, and are upwards of thirty feet tall. Despite how long ago they must have been erected, they act as a testament to dwarven craftsmanship since they show little to no signs of wear-and-tear.
They seem to be located mostly near the once-dwarven ports. It would seem like the statues served as markers for ships coming to trade with the dwarves, not unlike how a light-house can act as a point of guidance on the horizon. Much is left to the imagination regarding the statues' stories since nothing has been left behind to provide any sort of namesake for them.
Type
Coast / Shore
Owning Organization
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