Calendar

  The center of the Nehwonian calendar is the Sevens-Cycle, a series of seven named years that repeat to mark the passage of time. Each Sevens-Cycle possesses numeration depending on when it occurred in course of Nehwon’s history. For example, at the start of recorded time using the Sevens-Cycle, these initial seven years belonged to the 1st Sevens-Cycle. An event occurring in the fourth year during that time frame would be recorded as the Year of the Roc of the 1st Sevens-Cycle. The current Sevens-Cycle is the 429th   Sevens-Cycle. The seven years occurring during the Sevens-Cycle are as follows:   • Year of the Snake   • Year of the Worm   • Year of the Leviathan   • Year of the Roc   • Year of the Dragon   • Year of the Behemoth   • Year of the Monsters   Only legal bodies, historians, and scribes pay much attention to the number of the current Sevens-Cycle. Common folk simply refer to events happening “in the last Year of the Monsters” or “the Year of the Roc which was three turns of the Seven-Cycles ago.” Occasionally, a year becomes known for a specific memorable event. For example, in the wake of the odd avian thefts and slayings perpetrated by the Beloved of Tyaa in Lankhmar, the year they occurred became known as the “Year of Feathered Death” by the inhabitants of the City of the Black Toga. Each year in the Sevens-Cycle consists of twelve months. These months are from first to last:   1. Month of the Panther   2. Month of the Raven   3. Month of the Weasel   4. Month of the Lion   5. Month of the Hedgehog   6. Month of the Serpent   7. Month of the Owl   8. Month of the Lizard   9. Month of the Eagle   10. Month of the Bear   11. Month of the Badger   12. Month of the Wolf   Each month is comprised of thirty days. According to Nehwonian superstition, some days are considered lucky or unlucky to undertake certain actions. Whether there’s any truth to this is left to the judge to determine, but each day is provided with an associated superstition for the game master’s convenience. These are in order of occurrence:   Order of Day Day Name Superstitions Regarding the Day   1 Day of the Bat Lucky day for working outdoors.   2 Day of the Catamount Unlucky day for traveling on the roads.   3 Day of the Goat Lucky day for pursuing romantic interest.   4 Day of the Spider Unlucky day for consulting oracles.   5 Day of the Goose Lucky day for meeting new friends.   6 Day of the Shark Unlucky day for sailing.   7 Day of the Dog Lucky day for warfare.   8 Day of the Rat Unlucky day for building or crafting.   9 Day of the Frog Lucky day for gathering herbs, flowers, and seeds.   10 Day of the Stoat Unlucky day for chopping wood or drawing water.   11 Day of the Cockroach Lucky day for beginning new business ventures.   12 Day of the Snail Unlucky day for planting.   13 Day of the Ox Lucky day for harvesting.   14 Day of the Horse Unlucky day to gamble.   15 Day of the Porpoise Lucky day for beginning ocean voyages.   16 Day of the Scorpion Unlucky day to begin a pilgrimage or seek priestly advice.   17 Day of the Boar Lucky day to slaughter animals or execute prisoners.   18 Day of the Wasp Unlucky day to climb roofs or scale mountains.   19 Day of the Cat Lucky day for clandestine activities.   20 Day of the Toad Unlucky day for entering deserted houses.   21 Day of the Leech Lucky day for seeking medical treatment.   22 Day of the Crow Unlucky day to lay away grain or invest money.   23 Day of the Fox Lucky day to plot crime.   24 Day of the Mouse Unlucky day for purchasing supplies and groceries.   25 Day of the Rabbit Lucky day to seek advice on a troubling problem.   26 Day of the Crab Unlucky day to bathe.   27 Day of the Ass Lucky day to perform theatre, sing, or play music.   28 Day of the Mongoose Unlucky day to repair armor or maintain weapons.   29 Day of the Eel Lucky day for extracting oneself from troubling situations.   30 Day of the Vulture Unlucky day for performing sorcery.   When one needs to provide a specific date, it is commonly stated with the year first, followed by the month, then ending with the day. For example, the events of Fafhrd and the Gray Mouser’s adventurers in the Tower of Urgaan of Angarngi occurred beginning on the “Year of the Behemoth, the month of the Hedgehog, the day of the Toad.” Note that while most cultures in Nehwon utilize this common calendar, some cultures (such as legendary Rime Isle) measure time using other systems. T

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