Zanthe
Divine Traits
Zanthe rules over the winds, and is venerated by humans and fey alike.
Alignment: CN
Portfolio: Fey, pranks, running, whirlwinds
Domains: Air, Chaos, Luck, Trickery, Weather
Subdomains: Deception, Imagination, Pranks, Storms, Whimsy, Wind
Favored Weapon: Starknife
Holy Symbol: A purple or green tornado
Followers
Athletes pray to him for speed, gamblers pray to him for guile, sailors pray for guiding winds, and fey ask for his subtlety. In spite of this, there are few organized worshippers of Zanthe, and no temples dedicated to him. His worshippers tend to stay on the move, following where the winds take them.
Mortal Life
Zanthe ("Zan-thee"), the Trickster, the Merry Chase, the god of winds and pranks. Where Zanthe came from is a matter of debate, but most everyone agrees that he was a powerful fey (either very old or very young) who had garnered some amount of fame and power even before the Awakening, when his divine spark was ignited.
Mental characteristics
Gender Identity
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