Zanthe Character in Therenia | World Anvil
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Zanthe

Divine Traits

Zanthe rules over the winds, and is venerated by humans and fey alike.

Alignment: CN

Portfolio: Fey, pranks, running, whirlwinds

Domains: Air, Chaos, Luck, Trickery, Weather

Subdomains: Deception, Imagination, Pranks, Storms, Whimsy, Wind

Favored Weapon: Starknife

Holy Symbol: A purple or green tornado

 

Followers

Athletes pray to him for speed, gamblers pray to him for guile, sailors pray for guiding winds, and fey ask for his subtlety. In spite of this, there are few organized worshippers of Zanthe, and no temples dedicated to him. His worshippers tend to stay on the move, following where the winds take them.

 

Mortal Life

Zanthe ("Zan-thee"), the Trickster, the Merry Chase, the god of winds and pranks. Where Zanthe came from is a matter of debate, but most everyone agrees that he was a powerful fey (either very old or very young) who had garnered some amount of fame and power even before the Awakening, when his divine spark was ignited.

Mental characteristics

Gender Identity

Male
Divine Classification
Greater Deity
Honorary & Occupational Titles
Trickster, The Merry Chase
Children

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