Dusa Lamia
The mysterious Dusa are rarely seen outside of lamia
communities and are oftentimes cited to be the most reclusive of their kin. As such the Dusa are the most inscrutable
of the lamia kin and were featured in the early tales of folk
that warned of careless interactions with the lamia.
Poison Eye. You can use an action to look at a creature within 60 ft. of yourself that can see you. The creature must succeed a Constitution saving throw or be poisoned until the end of your next turn. A poisoned creature’s speed is halved. The DC is equal to 8 + your proficiency modifier + your Charisma modifier. Each subsequent turn you can use an action to maintain the look and force the creature to repeat the saving throw. A creature that is poisoned by this feature and fails its saving throw is paralyzed until the end of your next turn. Once you use this feature, you can’t use it again until you have finished a short or long rest.
Treacherous Eyes. You gain proficiency in Deception or Intimidation.
Poison Eye. You can use an action to look at a creature within 60 ft. of yourself that can see you. The creature must succeed a Constitution saving throw or be poisoned until the end of your next turn. A poisoned creature’s speed is halved. The DC is equal to 8 + your proficiency modifier + your Charisma modifier. Each subsequent turn you can use an action to maintain the look and force the creature to repeat the saving throw. A creature that is poisoned by this feature and fails its saving throw is paralyzed until the end of your next turn. Once you use this feature, you can’t use it again until you have finished a short or long rest.
Treacherous Eyes. You gain proficiency in Deception or Intimidation.
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