Wulf Inugami
Wulfes are the original inugami, originating from the
dark forests and harsh northern tundras. People often mistake Wulf as a skittish and cold people. The Wulf are indeed generally reserved and prefer to carefully evaluate a
situation from afar before taking action, but this stand-offish disposition was key for their initial survival within their
ancestral wilderness. Once overcoming this initial hurdle,
one is bound to experience genuine care and warmth from
a Wulf and will find a loyal companion for all times.
Wulfes are often found as vagabonds or settled in the world’s frontiers. Communities or groups that managed to earn the loyalty of a Wulf will find them becoming an invaluable part of it, as inugami tend to do. Wulfes who do not find connections in the civilized world travel inseparable groups with their kin. Folk often call Wulfs belonging to these ‘packs’ feral, as these packs can become problems for isolated communities within their territory.
Crushing Bite. Your bite deals piercing damage equal to 1d8 + your Strength modifier.
Hunter’s Stride. You have a +5 ft. bonus to your speed. Survivor. You are proficient in Perception or Survival.
Takedown. When you attack a creature that is within 5 ft. of one of your allies that is not incapacitated you can gain advantage on the attack. When the attack hits, the attack deals an additional amount of damage equal to your proficiency modifier. If your attack is a melee weapon attack, the creature must succeed a Strength saving throw or be knocked prone. The DC is equal to 8 + your Strength modifier + your proficiency modifier. Once you do so, you can’t do so again until you roll for initiative again or you have finished a short or long rest.
Wulfes are often found as vagabonds or settled in the world’s frontiers. Communities or groups that managed to earn the loyalty of a Wulf will find them becoming an invaluable part of it, as inugami tend to do. Wulfes who do not find connections in the civilized world travel inseparable groups with their kin. Folk often call Wulfs belonging to these ‘packs’ feral, as these packs can become problems for isolated communities within their territory.
Crushing Bite. Your bite deals piercing damage equal to 1d8 + your Strength modifier.
Hunter’s Stride. You have a +5 ft. bonus to your speed. Survivor. You are proficient in Perception or Survival.
Takedown. When you attack a creature that is within 5 ft. of one of your allies that is not incapacitated you can gain advantage on the attack. When the attack hits, the attack deals an additional amount of damage equal to your proficiency modifier. If your attack is a melee weapon attack, the creature must succeed a Strength saving throw or be knocked prone. The DC is equal to 8 + your Strength modifier + your proficiency modifier. Once you do so, you can’t do so again until you roll for initiative again or you have finished a short or long rest.
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