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Campaign Idea/Prompts

The Good, The Bad & the Reckless: Sent on ship, shackled in irons, the party finds themselves prisoners on Rhystlar Hold. Imprisoned there, they find themselves hunted by Umbral creatures seeking to devour their essence. Can you escape your prison, and figure out why these creatures are hunting you, before it's too late?
  • Mystery/Exploration Adventure


Tombs of the Dragon-Keepers: Sent on an excavation search into the tombs of an ancient civilization of dragon worshipers deep within the sands of the Free Company. Whispers spread of the mountain deep within stirring and with it, the wrath of Dahak. One thing is clear, something is happening deep within the dunes of scales, and if it's related to Dahak, it could only mean calamity. Can you save the world before the Dragon rises once more?
  • Mystery/Exploration Adventure


Wayward Castaways: Stumbling together as a group of prisoners on ship, being brought back to Lyonesse to serve their sentence, something goes amiss as their ship goes down. With them now stranded, they will have to find a new boat to sail these sees. Beware though, for these seas are roamed by true terrors of the depths. Will you take the chance to break your chains, and sail the see as a freeman?
  • Sea Sailing/Mystery Adventure


Chivalrous Mysteries: Hail Adventurers! Welcome to the beautiful lands of Cascia, land of knights and glory. Slay monsters and save fair maidens, and drink deep the wine of our lands! But beware, for behind this nice façade, there are murders on the streets, with the roads running red. If these murders continue, the lands of Cascia will be rife with chaos, who will find this culprit?
  • Mystery/Horror Adventure


Monsters of the Valley: Welcome to Drakenfell, the first land of men, slayers of dragons. These lands are as brutal as it comes, we humans were not welcome when we stepped on these lands, and so we find ourselves surrounded by beasts and horrors of all kinds. Are you brave enough to delve into the Valley of Mist?
  • Monster Hunting/Mystery/Horror Adventure
Taken: Drowsie, Alces, Bel, Cyrille, Minny, Penny

Legacies of the Past: Far to the northeastern reaches lays the cursed lands of Bhrindle Vale, a remnant of a once great and ancient land, now corrupt and corrupted by both villain and horror alike. The very earth is sick with the blood of a fallen god, all the while the dukes and duchesses of the lands turn their gaze away from their people. With the pale moon soon to rise again, who will rise to protect the people of these lands? But beware, for if you stand against the umbral tide, you stand alone with your allies. An even if you make a step towards cleansing these lands... can you keep yourself from being twisted into a monster?
  • Mystery/Horror Adventure
Taken: Abernathy, Felix, Leroy, Mite, Whatley, Timothy

Path of the Myriad: To the north is the free country of Estria, freed from the enslavement of their sister country of Greymire, they now sit as a beacon of hope to the outcast races of the world. However dark whispers are spreading of umbrals breaking through the veil. With the door having been sealed by the old magi only known by the Myriad, the seal is now cracking. With it, umbrals have begun to crawl out seeking the souls of the mortals of Therinyn. Will our heroes be able to retrace the steps of the Myriad before the Cult of the Angel of Perfection completes their plans? Or will their souls be just another appetizer for the Umbrals? 
  • Mystery/Exploration Adventure
Taken: Sunny, Stormy, Ami, Rowan


Living Ice: Far to the North of Avalan, whispers tell of a winter like no other coming. Some have said that the ancients are awaking once more within the blizzards. Caravans have begun to go missing, and to make things worse no one has heard from the god Telchur. With no hope to survive the winter, who will save the frozen north?
  • Mystery/Horror/Exploration Adventure


Whispers of Night: In the depths below, tremors can be heard. Some fear this is a sign that the prisons of the Banished gods below are waning. Others fear it might be something far worse. Only one thing is known, the god Vhaeraun has gone missing. Without jailer, who will stand watch over his prisoners?
  • Mystery/Horror/Exploration Adventure


The Living Machine: In the metropolis of Lagstrom, the city is moving further into it's new age. The streets are filled with sounds of excitement as new additions are being added to their living city. However, whispers tell of a scheme in the works behind the gears and steel of this beacon of hope. What terrors and ploys could be at work with in the city of steel? With the machinations stirring within the city of machines, who will discover this mystery?
  • Mystery/Exploration Adventure


The End of Valdyr: Deep within the jungles of Valdyr, the first mortal god had been imprisoned. Known as Kyuss, he had been imprisoned for having trying to take over Valdyr. With the combined efforts of the champions of Valdyr they had sealed him away in an obelisk. Vowing vengeance against Valdyr, he swore to destroy it once and for all. Many years later, strange whispers spread that the Cult of Worms wish to release their master. Can you find the instruments to seal him away once more, or will you be the instrument of his release?
  • Mystery/Exploration/Evil? Adventure


The Five Seats of the Fallen King: Raise your swords to the fallen king of Falstain, the once great empire of the Pale Night. Raise your sights to the past and bring forth the means to our forgotten lords return, so that he may once again walk these lands again and bring about a new age. Sealed away many years ago, the fallen king has begun to stir once more, his acolytes who've laid in wait have stirred once more to bring about their king's return. Will you bring about a new age to Therinyn, or stop the King of Cataclysm from returning? No matter the choice, the world of Therinyn will never be the same...
  • Mystery/Horror/Exploration Adventure/Evil Campaign?


Chosen From the 9 Hells: The lords of hell have demands, and you are there to answer their infernal call. Be it from the king of Hell himself, or the Lord of Promises, the 9 have great plans for you and these... allies. But to what end goal do these plans go to? What will happen to you when they're done with you... But, what's worse is something is happening in hell. Tremors can be felt through the 9 layers, something is awakening... Which road will you choose?
  • Mystery/Exploration/Evil Adventure


The Trails of the Fatebearers: ??? Marked as what are known as Fatebearers, sometimes called Fate-Cursed, you and your fellow prisoners have been captured and are being transported to an isolated island for your "protection", but you know these to be lies. No one has come back from that island except the guards, people say that the fate-cursed are experimented on by dark magics. One thing is known however, though each fatetouched has a strange magic bound into their very core, their soul. Whenever used this power draws Umbrals to them however... How will you and your companions escape, and what will come next?
  • Mystery/Exploration/Horror Adventure
Taken/wip: Lefou, Gywen, ???, ???, ???, ???

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