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Character Rules & Start Up

Filling Out a Character Sheet
Below is an in-depth guide to writing the details of your character into your sheet. The character sheet will handle the vast majority of things that pertain to your character mechanically and numerically. Except for basic information that has a field on the sheet, for things that are more thematic or flavor, such as a description of your character's appearance, their relationships, or their backstory, you will leave to the Basic and Extended Profiles of your character profile.   Additionally, when editing your sheet, you may notice a handful of tabs at the top, named Arms & Equipment, Creatures & Mounts, Retinue, Spellbook, Possessions & Property; ignore these.   In the first area of the sheet at the top, the fields are fairly straightforward, simply write in the appropriate details. Examples provided are utilizing this writer's own character. To start things off, we need to answer a pretty important question! What is your character motivation?
With this, there must be a reason for them to be an adventurer!

Have a reason to be an adventurer and go on adventures.
I don't have the patience to deal with "oh, I just want to be a blacksmith" PCs. Please make characters that actually want to play the game.
Have a reason to adventure with the group.
I also don't have the patience to deal with dark loners who want to leave the group and pursue their own interests. I run a group game. Please make characters that will adventure with the group.

Stats

In D&D stats are a pretty integral part of our characters, being both what we use for combat and social encounters, they're also what we base how our character's might act!
You can choose from one of the pre-set stat arrays, or you can use 27 point-buy for abilities (See PHB 13, Variant: Customizing Ability Scores)

The Specialist: 17 / 12 / 12 / 11 / 10 / 10
The Base: 15 / 15 / 14 / 11 / 11 / 10
The Even Spread: 13 / 13 / 13 / 13 / 13 / 13  

Character Options

You may choose from all races, classes, backgrounds, and other PC options in the PHB.
If you want to use a race, class, archtype, feat, or other feature from one of WoTC's official books, such as Xanathar's or Tasha's, check with me first. And be ready for some adjustments. I'm finding that many of the new player options are quite unbalanced.

As always, the DM reserves the right to adjust options that are unbalanced or broken, such as Elven Accuracy or Healing Spirit(old).
However if you would like to choose one of the options I have here on World Anvil, just check in with me so that I know!

Race Attributes

Every race get +2 to any attribute of your choice, they additionally get a +1 to another separate attribute. The only race that doesn't fall into this is Human(This goes for both Variant and Normal Human).
Starting gold based on level you start at. All items in PHB can be purchased at price listed, as can be spell components for spells with a gp cost listed.
  • Levels 1-4 get no additional starting wealth.
  • Levels 5-10 receive an additional 2000 gp and 1 uncommon magic item.
  • Levels 11-16 receive an additional 5000 gp, 1 uncommon magic item, and 1 rare magic item.
  • Levels 17-20 receive an additional 10,000 gp, 1 uncommon magic item, 1 rare magic item, and 1 legendary magic item.
All magic items must be approved by the DM. And the DM reserves the right to consider certain magic items to be a higher rarity than listed (such as boots of flying).

The following healing potions can be purchased with starting gold:
  • healing potion (2d4+2 healing) - 50 gp
  • greater healing potion (4d4+4 healing) - 200 gp
  • superior healing potion (8d4+8 healing) - 2000 gp

Source Books Not Allowed

  • Unearthed Arcana.
  • Third-party or homebrew stuff. Please stick to official WotC rule books. The worldanvil page has enough homebrew to choose from!

Specific Things Not Allowed/Banned

  • Min-Maxing(To be intentionally broken, aka Kirito attitude.)
  • The Spell silvery barbs (SCoC)

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