Duergar
The gray dwarves, or duergar, live deep in the Underdark. Physically similar to other dwarves in some ways, duergar are wiry and lean, with black eyes and bald heads, with the males growing long, unkempt, gray beards. Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are usually exiles.
Age
Duergar mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.Alignment
Most Duergar are lawful, believing firmly in the benefits of a well-ordered society. They tend toward neutral as well, with a strong sense of keeping to themselves.Size
Duergar stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.Duergar Resilience
You have advantage on saving throws against illusions and against being charmed or paralyzed.Duergar Magic
When you reach 3rd level, you can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. When you reach 5th level, you can cast the invisibility spell on yourself once with this trait. You don’t need material components for either spell, and you can’t cast them while you’re in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.Languages
You can speak, read, and write Common, Undercommon and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.Remove these ads. Join the Worldbuilders Guild
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