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Dwarf

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Alignment

Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Gold Dwarf

As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.

Dwarven Toughness

Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Shield Dwarf

As a mountain dwarf, you’re strong and hardy, accustomed to a difficult life in rugged terrain. You’re probably on the tall side (for a dwarf), and tend toward lighter coloration.

Dwarven Armor Training

You have proficiency with light and medium armor.

Ember Dwarf

The ember dwarves fill varying roles in different worlds. In most worlds, they are a race of dwarves that were taken from their homes by efreeti after the azer and efreeti stopped their cooperation, in an effort to recreate the azer as loyal servants. In other worlds, ember dwarves are born to normal dwarf parents when latent elemental or fiendish bloodlines activate in the child There are even worlds where some dwarven clans have grown accustomed to a volcanic home by ancient elemental magic, thus turning themselves into ember dwarves over time.
As an ember dwarf, your connection to the elements of fire and earth shines through in your very body. Ember dwarves are often erroneously called half-azer because of their appearance. They have dark, ashen skin, with fiery red or orange hair. When they access the fiery power latent within them, their hair transforms into bright vibrant flames that don't burn them or their equipment. They usually have orange, yellow, or red eyes dotted with ashen flecks of black.

Elemental Hybrid

You have two creature types: humanoid (dwarf) and elemental (fire} You can be affected by a game effect if it works on either of your creature types.

Fire Resistance

You have resistance to fire damage.

Heated Body

When a creature starts its turn while it is grappling you or you are grappling it, you may choose to deal it fire damage equal to your proficiency bonus. Once you have used this feature, you can't do so again until you finish a short or long rest.

Hot-Footed

Your base walking speed increases to 30 feet.

Gold Dwarf

Shield Dwarf

Ember Dwarf


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