Human
In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Ability Score Increase
Your ability scores each increase by 1.Age
Humans reach adulthood in their late teens and live less than a century.Alignment
Humans tend toward no particular alignment. The best and the worst are found among them.Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.Speed
Your base walking speed is 30 feet.Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.Variant Human
If your campaign uses the optional feat rules from the Player’s Handbook, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait.Ability Score Increase
Two different ability scores of your choice increase by 1.Skills
You gain proficiency in one skill of your choice.Feat
You gain one feat of your choice.Remove these ads. Join the Worldbuilders Guild
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